The holder dons a Hat on each takedown. The holder gains 0.75% Attack Damage and Ability Power per Hat. On death lose 20% of all Hats. (Hats: 0)
Reduce the holder's max Mana by 10. Subsequent spellcasts reduce max Mana by 10%, to a minimum of 10.
The holder's attacks target random enemies.
Attacks grant 5% stacking Attack Speed. Every 5 attacks also grant 2% Attack Damage and 2% Ability Power.
Attacks deal 2% of the holder's max Health as bonus physical damage. For every 1% missing Health, gain 1% Attack Speed.
Combat Start: If there are no adjacent allies, gain 400 Health, 10% Attack Damage, and 10% Ability Power.
100% of overkill damage plus 100 is dealt as magic damage to the three enemies nearest the target.

Prowler's Claw
+45%
Critical Strike Chance
After killing a target, shed negative effects and dash to the farthest target within 4 hexes. The next 2 critical attacks deal 50% bonus Critical Strike Damage.
Gain +1 Attack Range, increased by 1 whenever the holder kills an enemy.
Takedowns increase the holder's Armor, Magic Resist, and Ability Power by 20.
Gain 40% Damage Amp against targets 4 or more hexes away.
Every 3rd attack deals 30 + 40% of the holder's Ability Power as additional magic damage to 4 enemies.
After 22 seconds gain 100% max Health and 120% Damage Amp for the rest of combat.
Attacks deal 3% of the holder's max Health plus 8% of their Attack Damage as bonus physical damage to the target and adjacent enemies.