Set 17 Update

Set Mechanic: Realm of the Gods

Set 17’s set mechanic is a celestial marketplace that showcases the Gods’ offerings to players - replacing TFT’s traditional carousel this set.
At the beginning of every game, 2 gods are randomly selected and travel to the Realm of the Gods to tempt the player and provide rewards.
In the middle of stages 2, 3 and 4, players will travel back to the realm, where they will be able to select between an offering presented by each of the two gods. After selecting a god offering, Pengu will also provide gifts based on your current lobby placement. Align with a specific god by choosing their offerings from the Realm at least two times on these stages.
On stage 4-7, your favored god will bless you with a special boon unique only to them! In the middle of each stage for the rest of the game, your god will return to offer more rewards to choose from.
Space Gods will be available on PBE Tuesday, March 31st afternoon PT.
It will launch on live servers Wednesday, April 15th with patch 17.1.
STARTER PACK
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Gods

Ahri - God of Opulence

Stage 2

  • 6 gold
    Make it rain!
  • 8 XP.
    Learn and grow
  • Shared Wealth
    Gain 6 gold. If at least 5 players choose this, gain an additional 1 gold.
  • 5 free rerolls
    Just keep rolling

Stage 3

  • 8 gold
    Make it rain!
  • 7 free rerolls
    Just keep rolling
  • Shared Wealth +
    Gain 8 gold. If at least 5 players choose this, gain an additional 2 gold.
  • 10 XP.
    Learn and grow

Stage 4

  • 12 gold
    Make it rain!
  • Shared Wealth +
    Gain 12 gold. If at least 5 players choose this, gain an additional 3 gold.
  • 8 free rerolls
    Just keep rolling

4-7 Ahri's Boon

Your team gains 2% Attack Damage and Ability Power per level. Gain 2 XP each round for the rest of the game.

Aurelion Sol - God of Wonders

Stage 2

  • Wealth Quest
    When you reach 50 gold, gain a component anvil and 4 gold.
  • Trait Quest
    After fielding 6 non-unique traits in a player combat, gain a random Emblem and a Reforger.

Stage 3

  • Starry Quest
    The next time you star up a champion, gain 10 gold.
  • Trait Quest
    After fielding 6 non-unique traits in a player combat, gain a random Emblem and a Reforger.

Stage 4

  • Level Quest
    When you reach level 9, gain 20 gold.
  • Low Health Quest
    The first time you fall to 30 health, gain 18 gold.
  • Reroll Quest
    After rolling the shop 15 times, gain 2 component anvils.

4-7 Aurelion Sol's Boon

Choose 1 of 3 quests to prove yourself to Aurelion Sol.
Chosen Quest: 0

Ekko - God of Time

Stage 2

  • Scuttle Party
    Your next PVE round will be replaced with a Scuttle Crab round with bonus loot!
  • Artifact Item
    After 8 rounds, gain a random Artifact.
  • 4-cost champion
    After 3 rounds, gain a 4-cost champion.
  • Spatula
    After 4 rounds, gain a Spatula.
  • Divine Intervention
    After falling to 30 player health, gain a special loot orb.

Stage 3

  • Blessing: Speed
    Permanently increase a champion's Attack Speed by 20% and decrease their size by 20%.
    [Consumable - This item disappears when used.]
  • Scuttle Party
    Your next PVE round will be replaced with a Scuttle Crab round with bonus loot!
  • 2 5-cost champions.
    After 4 rounds, gain 2 5-cost champions.
  • Component Anvil
    Drag this to the Shop to open an Armory full of component items! You will have 30 seconds to choose.

Stage 4

  • Blessing: Speed
    Permanently increase a champion's Attack Speed by 20% and decrease their size by 20%.
    [Consumable - This item disappears when used.]
  • Artifact Item
    After 5 rounds, gain a random Artifact.
  • 5-cost shop
    After 3 rounds, get a free shop reroll and your next shop contains all 5-cost champions.
  • Cashflow
    Gain 2 gold each round.
  • Completed Item Anvil
    In 4 rounds, gain a Completed Item Anvil.

4-7 Ekko's Boon

Gain the Anomaly, an item which grants units a powerful evolution depending on their role. Gain 2 Magnetic Removers.

Evelynn - God of Temptation

Stage 2

  • 2-star 2-cost
    Gain a 2-star 2-cost champion. Lose 1 Tactician health.
  • Blood Pact
    Gain 9 gold. For each other player that picks this, lose 2 Tactician Health.
  • Steamroll
    Gain a random 2 cost now and after each player combat until you lose one.
  • 4-cost
    Gain a random 1-star 4 cost champion. Lose 4 Tactician health.

Stage 3

  • Random Emblem
    Gain a random Emblem. Lose 3 Tactician health.
  • Blood Pact +
    Gain 11 gold. For each other player that picks this, lose 2 Tactician Health.
  • Steamroll+
    Gain a random 3 cost now and after each player combat until you lose one.
  • 2-star 3-cost
    Gain a random 2-star 3 cost champion. Lose 3 Tactician health.
  • 3-star 1-cost
    Gain a random 3-star 1 cost champion. Lose 3 Tactician health.
  • 15 gold
    Gain 15 gold. You cannot buy champions for 2 rounds.

Stage 4

  • Blood Pact ++
    Gain 16 gold. For each other player that picks this, lose 1 Tactician Health.
  • 2-star 4-cost
    Gain a random 2-star 4 cost champion. Lose 3 Tactician health.
  • 18 gold
    Gain 18 gold. You cannot buy champions for 2 rounds.
  • Completed Item
    Gain a random completed item. Lose 5 Tactician health.
  • 2 5-costs
    Gain 2 random 1-star 5 cost champions. Lose 1 Tactician health.

4-7 Evelynn's Boon

Your team gains 10% Durability. Lose an additional 1 Tactician health when you lose combat.

Kayle - God of Order

Stage 2

  • Random Component
    Gain a random item component
  • Sparring Gloves
    Gain a Sparring Gloves.
  • Recurve Bow
    Gain a Recurve Bow.
  • Tear of the Goddess
    Gain a Tear of the Goddess.

Stage 3

  • Random Component
    Gain a random item component
  • B.F. Sword
    Gain a B.F. Sword.
  • Needlessly Large Rod
    Gain a Needlessly Large Rod.
  • Chain Vest
    Gain a Chain Vest.
  • Negatron Cloak
    Gain a Negatron Cloak.

Stage 4

  • Random Component
    Gain a random item component
  • Sparring Gloves
    Gain a Sparring Gloves.
  • Recurve Bow
    Gain a Recurve Bow.
  • Tear of the Goddess
    Gain a Tear of the Goddess.
  • B.F. Sword
    Gain a B.F. Sword.
  • Needlessly Large Rod
    Gain a Needlessly Large Rod.
  • Chain Vest
    Gain a Chain Vest.
  • Negatron Cloak
    Gain a Negatron Cloak.

4-7 Kayle's Boon

Upgrade a random completed item to Radiant.

Soraka - God of Stars

Stage 2

  • Giant's Belt
    Gain a Giant's Belt.
  • Better Together
    Gain 6 Tactician health. If at least 5 players choose this, gain 3 gold.

Stage 3

  • 12 Tactician Health
    12 Tactician Health
  • Giant's Belt
    Gain a Giant's Belt.
  • Blessing: Size
    Permanently increase a champion's Health by 350 and size by 20%.
    [Consumable - This item disappears when used.]
  • Better Together +
    Gain 6 Tactician health. If at least 5 players choose this, gain 4 gold.

Stage 4

  • 12 Tactician Health
    12 Tactician Health
  • Giant's Belt
    Gain a Giant's Belt.
  • Blessing: Size
    Permanently increase a champion's Health by 350 and size by 20%.
    [Consumable - This item disappears when used.]
  • Better Together +
    Gain 6 Tactician health. If at least 5 players choose this, gain 4 gold.

4-7 Soraka's Boon

Champions restore 0% of their max Health every 0 seconds. Increase the healing by 0% for every 10 missing player Health.

Thresh - God of Pacts

Stage 2

  • Mystery Loot
    What could it be?
  • Random Boon
    Gain a random boon from ANY god, and 2 gold.

Stage 3

  • Mystery Loot
    What could it be?
  • Random Boon
    Gain a random boon from ANY god, and 3 gold.

Stage 4

  • Mystery Loot
    What could it be?
  • Roll the Bones
    Roll 3 dice. Gain gold equal to the total.
  • Random Boon
    Gain a random boon from ANY god, and 5 gold.

4-7 Thresh's Boon

Each round, roll a die. Get a bonus based on that roll.
Health: 0
Attack Speed: 0%

Varus - God of Love

Stage 2

  • Owned 3 cost
    Gain a copy of a 3-cost champion you own and 2 gold.
    If you don't own any 3-cost champions, gain a random one
  • The Lovers
    Gain a 3-cost and a 2-cost that share a trait.
  • 2 Tiny Duplicators
    Use on a 1-cost champion to create a 1-star copy of them.
  • 3-Cost Shop
    Your next shop contains all 3-cost units. The first one you buy is free.

Stage 3

  • Lesser Champion Duplicator
    Gain a Lesser Champion Duplicator and 3 gold.
  • Owned 3 cost
    Gain a copy of a 3-cost champion you own and 2 gold.
    If you don't own any 3-cost champions, gain a random one
  • Lovers +
    Gain a 4-cost and a 3-cost that share a trait.
  • 4-Cost Shop
    Your next shop contains all 4-cost units. The first one you buy is free.
  • Lesser Champion Duplicator
    Gain a Lesser Champion Duplicator and 3 gold.

Stage 4

  • Lovers ++
    Gain a 5-cost and a 4-cost that share a trait.
  • 1% Increased 5-Cost Odds
    Permanently increase your shop odds for 5-costs by 1%.
  • Owned 4 cost
    Gain a copy of a 4-cost champion you own and 3 gold.
    If you don't own any 4-cost champions, gain a random one
  • Lesser Champion Duplicator
    Gain a Lesser Champion Duplicator and 5 gold.
  • Duplicator Bundle
    Gain 5 Tiny Champion Duplicators and 1 Lesser Champion Duplicator.

4-7 Varus's Boon

Your team gains 18 health for each total star level in your army, and your 5 cost odds increase by 2%.

Yasuo - God of the Abyss

Stage 2

  • Solar Hex
    Place the hex on a champion. Allies in the hex deal 18% bonus magic damage over 5 seconds and targets Burn 1% over the duration.
  • Cryogenic Hex
    Place the hex on a champion. The first time an ally in the hex falls below 40% Health, they freeze for 1 second and heal 35% of their max Health.
  • Starlight Hex
    Place the hex on a champion. Allies in the hex gain 3 Mana Regen.
  • Acceleration Hex
    Place the hex on a champion. Allies in the hex gain 30% Attack Speed.
  • Cosmic Hex
    Place the hex on a champion. Allies in the hex gain 10% max Health, and 30 permanent Health each round.
  • Storm Hex
    Place the hex on a champion. The first time an ally in the hex hits an enemy with an Ability, that enemy is Stunned for 2 seconds.

Stage 3

  • Solar Hex
    Place the hex on a champion. Allies in the hex deal 18% bonus magic damage over 5 seconds and targets Burn 1% over the duration.
  • Cryogenic Hex
    Place the hex on a champion. The first time an ally in the hex falls below 40% Health, they freeze for 1 second and heal 35% of their max Health.
  • Starlight Hex
    Place the hex on a champion. Allies in the hex gain 3 Mana Regen.
  • Acceleration Hex
    Place the hex on a champion. Allies in the hex gain 30% Attack Speed.
  • Storm Hex
    Place the hex on a champion. The first time an ally in the hex hits an enemy with an Ability, that enemy is Stunned for 2 seconds.

Stage 4

  • Solar Hex
    Place the hex on a champion. Allies in the hex deal 18% bonus magic damage over 5 seconds and targets Burn 1% over the duration.
  • Cryogenic Hex
    Place the hex on a champion. The first time an ally in the hex falls below 40% Health, they freeze for 1 second and heal 35% of their max Health.
  • Starlight Hex
    Place the hex on a champion. Allies in the hex gain 3 Mana Regen.
  • Acceleration Hex
    Place the hex on a champion. Allies in the hex gain 30% Attack Speed.
  • Storm Hex
    Place the hex on a champion. The first time an ally in the hex hits an enemy with an Ability, that enemy is Stunned for 2 seconds.

4-7 Yasuo's Boon

Increase the power of Yasuo's hexes by 50%. If you only have 2 hexes, gain 12 gold.

Units

Aatrox
1gold
Aatrox
N.O.V.A. 0
N.O.V.A.
Bastion 0
Bastion
Attack Tank
Range
1
Stellar Slash
Mana
30/90
Heal 300/375/575 (Ability power), then deal 161/242/362 (Attack damageArmor) physical damage to the current target.
N.O.V.A. Strike: Cleave the battlefield, briefly knocking up all enemies and dealing 81/121/181 (Attack damageArmor) physical damage.

Heal: 375 (Ability power)
[300/375/575]
Damage: Armor
[180/270/405]
Damage: 242 = 120 Attack damage + 270% Armor
[80/120/180]
N.O.V.A. Damage: 121 = 50% of 242 (Attack damageArmor)
Briar
1gold
Briar
Anima 0
Anima
Primordian 0
Primordian
Rogue 0
Rogue
Attack Fighter
Range
1
Fish Frenzy
Mana
0/40
Passive: For every 1% missing Health, gain 2% (Ability power) Attack Speed
Active: Deal 125/190/280 (Attack damage) physical damage to the target, increased by 50% if they're a tank.

Attack Speed: Ability power
[2/2/2]
Damage: 190 (Attack damage)
[125/190/280]
Bonus Tank Damage = 50% of 190 (Attack damage)
Caitlyn
1gold
Caitlyn
N.O.V.A. 0
N.O.V.A.
Fateweaver 0
Fateweaver
Attack Specialist
Range
4
Aim For The Head
Passive: Attacks have a 15% Lucky chance to fire an empowered Headshot, dealing 190/285/555 (Attack damageAbility power) physical damage.
N.O.V.A. Strike: Mark all enemies, increasing damage taken by 10%. The first time marked targets drop below 50% Health, Headshot them for 76/114/222 (Attack damageAbility power) physical damage.
Lucky: Check twice and take the better outcome.

Headshot Damage: Ability power
[20/30/45]
Headshot Damage: 285 = 255 Attack damage + 30 Ability power
[170/255/510]
N.O.V.A. Damage: 114 = 40% of 285 (Attack damageAbility power)
Cho'Gath
1gold
Cho'Gath
Dark Star 0
Dark Star
Brawler 0
Brawler
Magic Tank
Range
1
Accretion
Mana
30/70
Deal 262/384/588 (HealthAbility power)  magic damage to the lowest Health enemy in range and permanently gain 12/18/33 maximum Health. If this kills them, permanently gain 25/35/65 maximum Health instead.

Health Per Cast:
[12/18/33]
Health On Kill:
[25/35/65]
Damage: 384 = 8% Health + 290% Ability power
[210/290/420]
Ezreal
1gold
Ezreal
Timebreaker 0
Timebreaker
Sniper 0
Sniper
Attack Caster
Range
4
Temporal Shot
Mana
0/30
Active: Fire a blast at the current target that deals 155/235/350 (Attack damageAbility power) physical damage. Every 8 takedowns, gain a drone that deals 8/12/18 (Attack damage) physical damage to the current target on cast.

Damage: Ability power
[10/15/25]
Damage: 235 = 220 (Attack damage) + 15 (Ability power)
[145/220/325]
Drone Damage: 12 (Attack damage)
[8/12/18]
Leona
1gold
Leona
Arbiter 0
Arbiter
Vanguard 0
Vanguard
Magic Tank
Range
1
Shield of Daybreak
Mana
40/100
Gain 400/475/625 (Ability power) Shield for 4 seconds. Bash the current target, dealing 226/339/509 (ArmorMagic resist) magic damage and stunning them for 1.75/1.75/2 seconds.

Shield: 475 (Ability power)
[400/475/625]
Base Damage: 150
[100/150/225]
Damage: 339 = 150 + 210% Armor + 210% Magic resist
[140/210/315]
Stun Duration
[1.75/1.75/2]
Lissandra
1gold
Lissandra
Dark Star 0
Dark Star
Shepherd 0
Shepherd
Replicator 0
Replicator
Magic Caster
Range
4
Dark Matter
Mana
0/30
Hurl a shard towards the current target, dealing 230/345/555 (Ability power) magic damage to the first target it hits. After hitting its initial target or at its final destination, the dagger explodes dealing 40/60/90 (Ability power) magic damage to nearby targets.

Damage: 345 (Ability power)
[230/345/555]
Secondary Damage: 60 (Ability power)
[40/60/90]
Nasus
1gold
Nasus
Space Groove 0
Space Groove
Vanguard 0
Vanguard
Magic Tank
Range
1
Groovin' Susan
Mana
60/120
Transform for 6 seconds, temporarily gaining 250/325/425 max Health, entering {{TFT17_SpaceGroove_TheGroove}}, and dealing 44/70/115 (HealthAbility power) magic damage to adjacent enemies each second.

Bonus Health
[250/325/425]
Damage: 70 = 2% max Health + 45 Ability power
[30/45/70]
Poppy
1gold
Poppy
Meeple 0
Meeple
Bastion 0
Bastion
Magic Tank
Range
1
Huddle Up!
Mana
30/100
Gain 400/475/575 (Ability power) Shield for 4 seconds. For the duration, allies within two hexes gain 15/25/60 (Ability power) Armor and Magic Resistance.
Meep Bonus: Meeps grant 125/160/210 (Ability power) Shield to the nearest 1 (Potential) allies for 4 seconds.

Shield: 475 (Ability power)
[400/475/575]
Defenses: 25 (Ability power)
[15/25/60]
Meep Shield: 160 (Ability power)
[125/160/210]
Allies Shielded: 1 = 1 per Potential
Rek'Sai
1gold
Rek'Sai
Primordian 0
Primordian
Brawler 0
Brawler
Magic Tank
Range
1
Upheaval
Mana
50/110
Heal 227/276/371 (HealthAbility power), then briefly knock up adjacent enemies and deal 80/120/180 (Ability power) magic damage.

Damage: 120 (Ability power)
[80/120/180]
Heal: 276 = 6% Health + 200 (Ability power)
[185/200/235]
Talon
1gold
Talon
Stargazer 0
Stargazer
Rogue 0
Rogue
Attack Assassin
Range
1
Diviner's Judgment
Mana
0/30
Stab the target, causing them to bleed for 520/780/1170 (Attack damageAbility power) physical damage over 18 seconds. After the attack, leap to the highest percent Health enemy within 3 hexes.

Damage: Ability power
[60/90/135]
Damage: 780 = 690 (Attack damage) + 90 (Ability power)
[460/690/1035]
Teemo
1gold
Teemo
Space Groove 0
Space Groove
Shepherd 0
Shepherd
Magic Marksman
Range
4
Double Time
Mana
0/50
Passive: Attacks deal 30/45/90 (Ability power) bonus magic damage and an additional 70/105/165 (Ability power) stacking magic damage over 6 seconds. While an enemy has 5 or more stacks, Teemo is in {{TFT17_SpaceGroove_TheGroove}}.
Active: Gain 150% Attack Speed for 3 attacks.

Bonus Damage: 45 (Ability power)
[30/45/90]
Poison Damage: 105 (Ability power)
[70/105/165]
Twisted Fate
1gold
Twisted Fate
Stargazer 0
Stargazer
Fateweaver 0
Fateweaver
Magic Caster
Range
4
Fate's Gambit
Mana
0/50
Draw a card with a value between 1 and 9 by Lucky chance, then throw it at the target. Based on the card drawn, deal between 200/300/510 (Ability power) and 400/600/1020 (Ability power) magic damage. Overkill damage bounces to the nearest enemy.
3-Star Bonus: If a 9 is thrown, generate 1 gold.
Lucky: Check twice and take the better outcome.

Min Damage: 300 (Ability power)
[200/300/510]
Max Damage: 600 (Ability power)
[400/600/1020]
Veigar
1gold
Veigar
Meeple 0
Meeple
Replicator 0
Replicator
Magic Caster
Range
4
Meepteor Shower
Mana
10/50
Call down a Meepteor on the target that deals 350/525/790 (Ability power) magic damage.
Meep Bonus: An additional 2 (Potential) mini Meepteor are called down on nearby targets dealing 35/50/80 (Ability power) magic damage each.

Damage: 525 (Ability power)
[350/525/790]
Mini Meeps: 2 = 2 per Potential
Mini Damage: 50 (Ability power)
[35/50/80]
Akali
2gold
Akali
N.O.V.A. 0
N.O.V.A.
Marauder 0
Marauder
Attack Fighter
Range
1
Star Strike
Mana
0/30
Reposition next to the target to strike the most enemies. Then throw 5 piercing kunai, each dealing 44/66/99 (Attack damage) physical damage to the first enemy hit, reduced to 18/26/40 (Attack damage) for each subsequent target. Kunai remove 1 Armor, 2 if they crit.
N.O.V.A. Strike: Slice all enemies, applying Wound and a bleed that deals 10/14/18 (Attack damage) physical damage each second. Kunai increase the damage of the bleed by 10%.

Damage: Ability power
[4/6/9]
Damage: 66 (Attack damage) = 60 Attack damage + 6 Ability power
[40/60/90]
Secondary Damage: 26 = 40% of 66 (Attack damage)
N.O.V.A. Damage: 14 (Attack damage)
[10/14/18]
Bel'Veth
2gold
Bel'Veth
Primordian 0
Primordian
Challenger 0
Challenger
Marauder 0
Marauder
Attack Fighter
Range
2
Tidal Slashes
Mana
0/50
Unleash a flurry of 12 (Attack speed) slashes at the current target over 2 seconds, dealing 23/35/52 (Attack damageAbility power) physical damage each.

Number of Slashes: 12 = 12 + 1 per 25% bonus Attack speed
Damage: Ability power
[3/5/7]
Damage: 35 = 30 (Attack damage) + 5 (Ability power)
[20/30/45]
Gnar
2gold
Gnar
Meeple 0
Meeple
Sniper 0
Sniper
Attack Specialist
Range
4
Slingshot Maneuver
Mana
0/5
Passive: Every 5th attack, launch a returning boomerang at the target that travels two hexes past the first enemy it hits. It deals 230/345/520 (Attack damageAbility power) physical damage, reduced by 75% per hit.
Meep Bonus: 1 (Potential) Meeps attack alongside Gnar, dealing 10/16/23 (Attack damageAttack speed) physical damage per second.

Damage: Ability power
[20/30/45]
Damage: 345 = 315 Attack damage + 30 Ability power
[210/315/475]
Meeps: 1 = 1 per Potential
Meep Damage: 16 = 23% of 68 Base AD x 40% Bonus Attack speed
Gragas
2gold
Gragas
Psionic 0
Psionic
Brawler 0
Brawler
Magic Tank
Range
1
Chemical Rage
Mana
30/80
Heal 401/507/736 (HealthAbility power) over 2 seconds. Then, deal 200/300/450 (Ability power) magic damage to target and enemies adjacent to them and 30% Chill them for 2 seconds.

Heal: 507 = 8% Health + 370 Ability power
[325/370/490]
Damage: 300 (Ability power)
[200/300/450]
Gwen
2gold
Gwen
Space Groove 0
Space Groove
Rogue 0
Rogue
Magic Assassin
Range
2
Dance n' Dice
Mana
0/30
Passive: Attacks deal magic damage. Gwen is in {{TFT17_SpaceGroove_TheGroove}} while targeting an enemy below 40% Health.
Active: Dash to a nearby hex to snip the lowest percent Health enemy, dealing 155/230/380 (Ability power) magic damage to the target and 78/115/190 (Ability power) magic damage to enemies in a cone. If this kills, dash and snip again at 65% damage!

Damage: 230 (Ability power)
[155/230/380]
Area Damage: 115 (Ability power)
[78/115/190]
Jax
2gold
Jax
Stargazer 0
Stargazer
Bastion 0
Bastion
Magic Tank
Range
1
Counter Star-ike
Mana
10/70
Enter a defensive stance for 3 seconds, reducing incoming damage by 15/25/35 (Ability power) and gaining 400/500/625 (Ability power) Shield. When the stance ends, strike all nearby enemies, dealing 68/104/153 (ArmorMagic resist) magic damage and Stunning them for 1/1.25/1.5 second(s).

Flat Damage Reduction: 25 (Ability power)
[15/25/35]
Shield: 500 (Ability power)
[400/500/625]
Damage: 104 = 115% (Armor) + 115% (Magic resist)
[75/115/170]
Stun Duration:
[1/1.25/1.5]
Jinx
2gold
Jinx
Anima 0
Anima
Challenger 0
Challenger
Attack Marksman
Range
4
Explosive Attitude
Mana
20/80
Fire a barrage of 15 (Attack speed) rockets in a cone, each dealing 28/43/64 (Attack damage) physical damage to the first target hit.

Rockets: 15 + 1 per 35% Attack speed
Damage Ability power
[3/5/7]
Damage: 43 = 38 Attack damage + 5 Ability power
[25/38/57]
Meepsie
2gold
Meepsie
Meeple 0
Meeple
Shepherd 0
Shepherd
Voyager 0
Voyager
Magic Tank
Range
1
Meep Impact
Mana
50/100
Heal 436/547/796 (HealthAbility power) Health over 3 seconds. Slam the target, dealing 160/240/360 (Ability power) magic damage and knocking up for 1.5/1.75/2 seconds. The impact creates meepwaves that deal 50% of these effects in the target's row.
Meep Bonus: Meeps water Meepsie's flower, increasing all incoming Healing and Shielding by 12% (Potential).

Healing: 547 = 8% Health + 410 Ability power
[360/410/550]
Damage: 240 (Ability power)
[160/240/360]
Stun Duration
[1.5/1.75/2]
Healing and Shielding: 12% = 12% x Potential
Milio
2gold
Milio
Timebreaker 0
Timebreaker
Fateweaver 0
Fateweaver
Magic Caster
Range
4
Mega Time Kick
Mana
0/30
Kick a ball at the current target that deals 230/345/520 (Ability power) magic damage. On impact, the ball has a 100% Lucky chance to bounce to a new target dealing 75/115/175 (Ability power) magic damage. These bounces can trigger additional bounces, but the odds halve with each bounce.
Lucky: Check twice and take the better outcome.

Damage: 345 (Ability power)
[230/345/520]
Bounce Damage: 115 (Ability power)
[75/115/175]
Mordekaiser
2gold
Mordekaiser
Dark Star 0
Dark Star
Conduit 0
Conduit
Vanguard 0
Vanguard
Magic Tank
Range
1
Indestructible
Mana
40/100
Gain 250/325/475 (Ability power) Shield. Each second for the next 4 seconds, gain 75/90/105 (Ability power) more Shield and deal 45/70/100 (Ability power) magic damage to adjacent enemies. When this ability ends, consume the remaining Shield and heal for 40% of its value.

Initial Shield: 325 (Ability power)
[250/325/475]
Channel Shield: 90 (Ability power)
[75/90/105]
Channel Damage: 70 (Ability power)
[45/70/100]
Pantheon
2gold
Pantheon
Timebreaker 0
Timebreaker
Brawler 0
Brawler
Replicator 0
Replicator
Attack Tank
Range
1
Advanced Defences
Mana
20/80
Gain 289/357/605 (HealthAbility power) Shield and 15% Durability for 4 seconds. Over the duration, deal 30/45/70 (Attack damage) physical damage each second to enemies in a cone.

Shield: 357 = 6% Health + 260 (Ability power)
[235/260/430]
Damage Per Second: 45 (Attack damage)
[30/45/70]
Pyke
2gold
Pyke
Psionic 0
Psionic
Voyager 0
Voyager
Attack Assassin
Range
1
Marked for Death
Mana
0/40
Reposition up to one hex to throw a harpoon at the furthest enemy. The harpoon pulls the first enemy hit one hex forward and deals 60/90/135 (Ability power) physical damage. Then, teleport behind them and cleave, dealing 240/360/720 (Attack damage) physical damage to them and 120/180/360 (Attack damage) physical damage to nearby enemies.

Damage: 90 (Ability power)
[60/90/135]
Target Cleave Damage: 360 (Attack damage)
[240/360/720]
Area Damage: 180 (Attack damage)
[120/180/360]
Zoe
2gold
Zoe
Arbiter 0
Arbiter
Conduit 0
Conduit
Magic Caster
Range
4
Paddle Star
Mana
0/50
Fire a paddle star at the current target, dealing 56/84/126 (Ability power) magic damage to the first target hit and 28/42/63 (Ability power) to others it passes through. When the missile reaches its destination, redirect it to a distant enemy, increasing its speed and repeating the damage. This redirect can occur 4 times.

Damage: 84 (Ability power)
[56/84/126]
Secondary Damage: 42 (Ability power)
[28/42/63]
Aurora
3gold
Aurora
Anima 0
Anima
Voyager 0
Voyager
Magic Caster
Range
4
Hopped-Up Hacks
Mana
20/80
Open a 2 hex rift containing the target, Hacking enemies within for 4 seconds and dealing 70/105/160 (Ability power) magic damage to each, plus 450/675/1010 (Ability power) magic damage split between all enemies hit.
Hacked enemies store 10% of all damage they take. When the Hack ends, they take true damage equal to the stored damage. The Hack ends early if it would kill the target.

Damage: 105 Ability power
[70/105/160]
Split Damage: 675 Ability power
[450/675/1010]
Diana
3gold
Diana
Arbiter 0
Arbiter
Challenger 0
Challenger
Magic Fighter
Range
1
Pale Cascade
Mana
0/50
Passive: Attacks deal 50/75/130 (Ability power) bonus magic damage.
Active: Gain 225/275/375 (Ability power) Shield and summon 3 encircling orbs for 3 seconds. Orbs deal 45/70/110 (Ability power) magic damage to enemies they pass through, and rotate faster based on Attack Speed.

Damage on attacks: 75 (Ability power)
[50/75/130]
Shield: 275 (Ability power)
[225/275/375]
Orb Damage: 70 (Ability power)
[45/70/110]
Fizz
3gold
Fizz
Meeple 0
Meeple
Rogue 0
Rogue
Magic Assassin
Range
1
Meep Bait
Mana
0/20
Dash through the current target, dealing 120/180/310 (Ability power) magic damage. Every third cast also summons a Mega Meep after a delay, briefly knocking the target up and dealing 270/405/685 (Ability powerPotential) magic damage. Adjacent enemies take 50% damage.
Meep Bonus: Add 1 (Potential) Meep to the bait, increasing Mega Meep damage by 80/120/205 (Ability power).

Dash Damage: 180 (Ability power)
[120/180/310]
Chomp Damage: 405 (Ability powerPotential)
[190/285/480]
Bonus Damage: 120 (Ability power) = 120 Ability power per Potential
[80/120/205]
Illaoi
3gold
Illaoi
Anima 0
Anima
Vanguard 0
Vanguard
Shepherd 0
Shepherd
Magic Tank
Range
1
Test of Spirit
Mana
40/100
Gain 425/475/625 (Ability power) Shield for 3 seconds. Over the duration, drain 55/85/130 (Ability power) Health from the nearest 3 enemies. Then slam down, dealing 80/120/180 (Ability power) magic damage to all enemies within 2 hexes.

Shield: 475
[425/475/625]
Health Drain: 85 (Ability power)
[55/85/130]
Damage: 120 (Ability power)
[80/120/180]
Kai'Sa
3gold
Kai'Sa
Dark Star 0
Dark Star
Rogue 0
Rogue
Attack Caster
Range
4
Bullet Cluster
Mana
0/50
<tftPassive>Passive:</tftPassive> On takedown, gain 10 mana.
<tftActive>Active:</tftActive> Fire 16 missiles in a 2-hex radius around the current target, dealing 38/57/92 (Attack damage) physical damage each.

Damage: 57 = 51 (Attack damage) + 6 (Ability power)
[34/51/82]
Lulu
3gold
Lulu
Stargazer 0
Stargazer
Replicator 0
Replicator
Magic Caster
Range
4
It's Raining Stars
Mana
0/60
Passive: Gain a different secondary effect each game based on the Stargazer constellation.
Active: Call down something from the sky, dealing 150/225/360 (Ability power) magic damage to 3 nearby enemies and do some special effect based on this game's Stargazer Constellation.

Damage: 225 (Ability power)
[150/225/360]
Maokai
3gold
Maokai
N.O.V.A. 0
N.O.V.A.
Brawler 0
Brawler
Magic Tank
Range
1
Grasp of Convergence
Mana
30/100
Passive: Gain 40% more max Health from all sources.
Active: Converge an X-shape of vines on the target, dealing 100/150/225 (Ability power) magic damage to each enemy hit and Stunning them for 1.5/1.5/1.75 seconds.
N.O.V.A. Strike: Send forth a wave of dragons that stun all enemies for 1.5/1.5/1.75 seconds. For the rest of combat, Maokai's attacks deal 88/158/285 (Health) bonus physical damage.

Damage: 150 (Ability power)
[100/150/225]
Stun Duration:
[1.5/1.5/1.75]
N.O.V.A. Stun Duration:
[1.5/1.5/1.75]
N.O.V.A. Damage: 158 = 8% (Health)
Miss Fortune
3gold
Miss Fortune
Gun Goddess 0
Gun Goddess
Range
4
Gun Goddess Arsenal
Mana
0/100
Field Miss Fortune to choose whether she activates Conduit Mode, Challenger Mode, or Replicator Mode. The chosen mode determines her ability and her trait.
Ornn
3gold
Ornn
Space Groove 0
Space Groove
Bastion 0
Bastion
Magic Tank
Range
1
Disco Inferno
Mana
40/100
Passive: On combat start, forge a temporary completed item. If 3 items are already equipped, a random completed item becomes Radiant this combat instead.
Active: Gain 100/150/600 (Ability power) Shield for 3 seconds, then breath fire in a cone dealing 180/270/430 (Ability power) magic damage. After any Shield on Ornn expires, Ornn enters {{TFT17_SpaceGroove_TheGroove}} for 3 seconds.

Shield: 150 (Ability power)
[100/150/600]
Damage: 270 (Ability power)
[180/270/430]
Rhaast
3gold
Rhaast
Redeemer 0
Redeemer
Attack Tank
Range
1
Divine Scythe
Mana
30/90
Gain 20% Durability for 2 seconds, healing 525/625/725 (Ability power) over the duration. Afterwards, slash forward in a line, dealing 120/180/300 (Attack damage) physical damage to enemies hit and knocking them up for 1 second.

Healing: 625 (Ability power)
[525/625/725]
Damage: 180 (Attack damage)
[120/180/300]
Samira
3gold
Samira
Space Groove 0
Space Groove
Sniper 0
Sniper
Attack Caster
Range
4
Jump and Jive
Mana
0/60
Passive: Whenever an enemy is knocked up, shoot them, dealing 65/95/155 (Attack damageAbility power) physical damage and entering {{TFT17_SpaceGroove_TheGroove}} for 2 seconds.
Active: Unleash a volley of bullets at the target, dealing 340/510/815 (Attack damage) physical damage and knocking up for 1.25 seconds.

Passive Damage: Ability power
[10/15/25]
Passive Damage: 95 = 80 (Attack damage) + 15 (Ability power)
[55/80/130]
Damage: 510 (Attack damage)
[340/510/815]
Urgot
3gold
Urgot
Mecha 0
Mecha
Brawler 0
Brawler
Marauder 0
Marauder
Attack Fighter
Range
2
Unstoppable Dreadnought
Mana
0/50
Passive - Proximity Blast: Whenever an enemy enters a 0 (Range) hex radius, fire a blast in a cone towards the closest adjacent hex that deals 85/125/200 (Attack damage) physical damage with 30% falloff per hex. Each adjacent hex has a 5 second cooldown, and starts combat on cooldown.
Active: Gain 150/175/200 (Ability power) Shield for 3 seconds and reposition up to one hex to maximize the number of targets within Proximity Blast's radius. Reset Proximity Blast's cooldowns.

Shotgun Damage: 125 (Attack damage)
[85/125/200]
Shield: 175 (Ability power)
[150/175/200]
Viktor
3gold
Viktor
Psionic 0
Psionic
Conduit 0
Conduit
Magic Caster
Range
4
Psionic Storm
Mana
20/80
Channel a one-hex psionic storm that follows enemies for 4 seconds. Each second, it grows larger and deals 240/360/575 (Ability power) magic damage to enemies within, reduced by 60% per hex from the epicenter.

Damage: 360 (Ability power)
[240/360/575]
Aurelion Sol
4gold
Aurelion Sol
Mecha 0
Mecha
Conduit 0
Conduit
Magic Caster
Range
4
Deathbeam
Mana
15/75
Channel a deathbeam in a line towards the current target for 3 seconds. It deals 185/280/2700 (Ability power) magic damage per second, reduced by 60% per enemy it passes through. Deathbeam ignores 30% of the enemy's Magic Resist.

Damage: 280 (Ability power)
[185/280/2700]
Corki
4gold
Corki
Meeple 0
Meeple
Fateweaver 0
Fateweaver
Attack Caster
Range
4
Asteroid Blaster
Mana
0/60
Strafe to a nearby position, unleashing 21 missiles split between the target and all enemies within two hexes. Missiles deal 33/49/304 (Attack damageAbility power) physical damage with a 20% Lucky chance of firing a mega missile that deals 116/172/1064 (Attack damage) instead.
Meep Bonus: Every 64 (Potential) seconds, launch an Explosive Meep at the target, dealing 120/180/900 (Attack damage) physical damage in a one hex radius on impact.
Lucky: Check twice and take the better outcome.

Missile Damage: Ability power
[5/7/24]
Missile Damage: 49 = 42 Attack damage + 7 Ability power
[28/42/280]
Mega Damage: 172 = 350% of 49
Meep Cooldown: 64 = 8 reduced by 10% per Potential
Meep Damage: 180 (Attack damage)
[120/180/900]
The Mighty Mech
4gold
The Mighty Mech
Mecha 0
Mecha
Voyager 0
Voyager
Attack Tank
Range
1
Gravity Matrix
Mana
40/100
Enter a defensive stance for 4 seconds gaining 20/20/90% Durability. While in the defensive stance, attract nearby enemy projectiles and heal 850/1200/3000 (Ability power) over the duration. When this ends, release a shockwave that deals 96/144/3600 (ArmorMagic resist) as physical damage in a 2-hex range.

Heal: 1200 (Ability power)
[850/1200/3000]
Damage: 144 = 120% Armor + 120% Magic resist
[80/120/3000]
Karma
4gold
Karma
Dark Star 0
Dark Star
Voyager 0
Voyager
Magic Caster
Range
4
Singularity
Mana
10/55
Gather the force of a black hole, dealing 570/855/5000 (Ability power) magic damage split between the target and the 2/2/4 closest enemies to them. The target takes an additional 120/180/1000 (Ability power) magic damage.

Damage: 855 (Ability power)
[570/855/5000]
Targets:
[2/2/4]
Additional Damage: 180 (Ability power)
[120/180/1000]
Kindred
4gold
Kindred
N.O.V.A. 0
N.O.V.A.
Challenger 0
Challenger
Attack Marksman
Range
4
Cosmic Pursuit
Mana
0/40
Passive: Attacks and Abilities mark the target. When an enemy reaches 3 marks, Wolf consumes the marks, dealing 125/190/1000 (Attack damageAbility power) physical damage.
Active: Jump up to 1 hex away and fire arrows at the nearest 3/3/5 targets, each dealing 0.6/0.9/6 (Attack damage) physical damage.
N.O.V.A. Strike: Gain 5% Damage Amp. Now and every 5 seconds after, add a mark to all enemies.

Wolf Damage: Ability power
[10/15/100]
Wolf Damage: 190 = 175 (Attack damage) + 15 (Ability power)
[115/175/900]
Targets:
[3/3/5]
Arrow Damage: 0.9 (Attack damage)
[60/90/600]
LeBlanc
4gold
LeBlanc
Arbiter 0
Arbiter
Shepherd 0
Shepherd
Magic Marksman
Range
4
Fracture Reality
Mana
0/40
Passive: Attacks deal 67/100/400 (Ability power) magic damage instead.
Active: Summon 5 clones that attack alongside for 5 attacks, dealing 25/25/150% damage. For their final attack, clones fire a bolt that deals 85/130/750 (Ability power) magic damage.

Attack Damage: 100 (Ability power)
[67/100/400]
Clone Damage Multiplier:
[25/25/150]
Bolt Damage: 130 (Ability power)
[85/130/750]
Master Yi
4gold
Master Yi
Psionic 0
Psionic
Marauder 0
Marauder
Attack Fighter
Range
1
Psi Strikes
Mana
30/70
Passive: Every third attack is a doubleslash that deals 60/90/550 (Attack damage) bonus physical damage.
Active: After brief meditation, enter a Psi-State for 5 seconds, gaining 15% Omnivamp, 70% Attack Speed, and increased movement speed. Twice a second, fire a psychic projection at a random nearby enemy that deals 70/105/800 (Attack damageAbility power) physical damage

Passive Damage: 90 (Attack damage)
[60/90/550]
Projection Damage: Ability power
[20/30/200]
Projection Damage: 105 = 75 Attack damage + 30 Ability power
[50/75/600]
Nami
4gold
Nami
Space Groove 0
Space Groove
Replicator 0
Replicator
Magic Caster
Range
4
Bubble Pop
Mana
25/70
Toss a disco bubble at the target that deals 430/650/5000 (Ability power) split between enemies in a one hex radius. The explosion sends 3 globs towards nearby enemies that deal 95/145/1000 (Ability power) magic damage. On cast, Nami enters {{TFT17_SpaceGroove_TheGroove}} for 3 seconds.

Damage: 650 (Ability power)
[430/650/5000]
Bounce Damage: 145 (Ability power)
[95/145/1000]
Nunu & Willump
4gold
Nunu & Willump
Stargazer 0
Stargazer
Vanguard 0
Vanguard
Magic Tank
Range
1
Calamity
Mana
40/145
Gain 475/575/2000 (Ability power) Shield for 4 seconds. Summon an astrolabe to crash down on a nearby hex, dealing 120/180/2000 (Ability power) magic damage to enemies within 2 hexes. Then, push the astrolabe towards the end of the board, dealing 100/150/2000 (Ability power) magic damage. All enemies hit by the astrolabe are knocked up for 1.75/2/8 seconds.

Shield Amount: 575 (Ability power)
[475/575/2000]
Stun Duration:
[1.75/2/8]
Initial Damage: 180 (Ability power)
[120/180/2000]
Collision Damage: 150 (Ability power)
[100/150/2000]
Rammus
4gold
Rammus
Meeple 0
Meeple
Bastion 0
Bastion
Magic Tank
Range
1
Gravitational Spin
Mana
30/100
Gain 600/750/2000 (Ability power) shield for 4 seconds. Then, strike enemies in a three hex line, dealing 80/120/1360 (Ability powerArmor) magic damage.
Meep Bonus: Reduce the damage of incoming attacks by 6 (Potential). After being attacked 20 times, deal 12/18/300 (ArmorPotential) magic damage in a two hex radius.

Shield: 750 (Ability power)
[600/750/2000]
Damage: Ability power
[50/75/700]
Damage: 120 = 75 Ability power + 75% Armor
[50/75/1100]
Damage Reduction: 6 = 6 per Potential
Proc Damage: 18 = 30% Armor per Potential
[20/30/500]
Riven
4gold
Riven
Timebreaker 0
Timebreaker
Rogue 0
Rogue
Hybrid Fighter
Range
1
Time Warp
Mana
0/20
Passive: This Ability adapts to Attack Damage or Ability Power, whichever is higher. Attacks deal 75/115/300 (Ability power) magic75/115/300 (Attack damage) physical damage.
Active: Dash to a nearby hex, gaining 100/150/1200 Shield for 2 seconds and slashing adjacent enemies for 90/135/1000 (Ability power) magic90/135/1000 (Attack damage) physical damage. Every third cast, leap into the air and launch a wave of energy that deals 160/240/2000 (Ability power) magic160/240/2000 (Attack damage) physical damage to enemies in a line.

Attack Damage: 115 (Ability power) or 115 (Attack damage)
[75/115/300]
Shield: 150
[100/150/1200]
Damage: 135 (Ability power) or 135 (Attack damage)
[90/135/1000]
Wave Damage: 240 (Ability power) or 240 (Attack damage)
[160/240/2000]
Tahm Kench
4gold
Tahm Kench
Oracle 0
Oracle
Brawler 0
Brawler
Magic Tank
Range
1
Tounge Lash
Mana
50/120
Passive: Once per combat after dropping below 35% Health, gain Shield for 4 seconds equal to 40% of healing received this combat.
Active: Heal 344/467/1837 (HealthAbility power), then tongue lash all enemies within two hexes dealing 71/107/884 (Ability powerHealth) magic damage.

Heal: 467 = 8% Health + 280 Ability power
[240/280/1500]
Damage 107 = 60 Ability power + 2% Health
[45/60/800]
Xayah
4gold
Xayah
Stargazer 0
Stargazer
Sniper 0
Sniper
Attack Marksman
Range
4
Stellar Ricochet
Mana
0/50
Passive: Attacks bounce to strike 3/3/5 times, dealing 60/60/30% reduced damage per target hit and leaving a Feather behind the final target.
Active: Gain 75% Attack Speed for 4 seconds. At the end, recall all Feathers split between the closest 3 enemies, dealing 52/78/960 (Attack damage) physical damage each.

Strikes:
[3/3/5]
Damage Reduction:
[60/60/30]
Damage: Ability power
[6/9/60]
Damage: 78 = 69 (Attack damage) + 9 (Ability power)
[46/69/900]
Bard
5gold
Bard
Meeple 0
Meeple
Conduit 0
Conduit
Magic Caster
Range
4
Ultra Friendly Object
Mana
0/65
Summon a flying saucer over the current target that lasts 4 seconds. Each second it deals 240/360/3000 (Ability power) magic damage to the target, plus 135/205/1500 (Ability power) magic damage split between all enemies within 1 hex. The saucer deals 30% increased damage to Tanks.
If an enemy under the UFO dies, Bard has a 20/30/100% chance to abduct them and create a 1-star copy on your bench.
Meep bonus: On combat start, grant the nearest 0 (Potential) Meeple allies an additional Meep.

Damage Per Second: 360 = 360 Ability power
[240/360/3000]
Damage Per Second: 205 = 205 Ability power
[135/205/1500]
Abduction Chance: 30%
[20/30/100]
Meeps granted: 1 per 1 (Potential)
Blitzcrank
5gold
Blitzcrank
Party Animal 0
Party Animal
Space Groove 0
Space Groove
Vanguard 0
Vanguard
Magic Fighter
Range
1
Party Crasher
Mana
20/100
Passive: Every 2/2/0.5 seconds, call down a bolt on the highest Health nearby enemy that deals 60/90/150 (Ability power) magic damage.
Active: Summon a disco ball at the largest clump of enemies, then knock up the current target into it, dealing 150/225/999 (Ability power) magic damage. They crash down into the disco ball, dealing 175/265/5000 (Ability power) magic damage in a three hex radius. Enter {{TFT17_SpaceGroove_TheGroove}} for 1 second per enemy hit.

Bolt Damage: 90 (Ability power)
[60/90/150]
Uppercut Damage: 225 (Ability power)
[150/225/999]
Explosion Damage: 265 (Ability power)
[175/265/5000]
Fiora
5gold
Fiora
Divine Duelist 0
Divine Duelist
Anima 0
Anima
Marauder 0
Marauder
Attack Fighter
Range
1
Perfect Bladework
Mana
0/80
Passive: Every 2 attacks, reveal a Vital on the target. If a Vital exists, dash to attack it dealing 40/60/777 (Attack damage) bonus true damage and heal for 15% of the damage dealt.
Active: Reveal 6 Vitals on the target and quickly attack them all. If the target dies, remaining Vitals transfer to the nearest enemy. Upon striking the final Vital, create a two hex aura that heals allies within for 200/250/999 (Ability power) over 5 seconds.

Vital Damage: 60 (Attack damage)
[40/60/777]
Aura Healing: 250 (Ability power)
[200/250/999]
Graves
5gold
Graves
Factory New 0
Factory New
Attack Marksman
Range
4
Collateral Damage
Mana
0/60
Passive: Attacks fire 5 projectiles in a cone that deal 20/30/45 (Base AD) physical damage each.
Active: Fire an explosive shell that deals 360/540/5555 (Attack damage) physical damage to the target, and 150/225/4110 (Attack damageAbility power) physical damage to adjacent enemies.

Passive Damage: 30 = 33% of 90 Base AD
Damage: 540 (Attack damage)
[360/540/5555]
Secondary Damage: Ability power
[30/45/777]
Secondary Damage: 225 = 180 Attack damage + 45 Ability power
[120/180/3333]
Jhin
5gold
Jhin
Dark Star 0
Dark Star
Eradicator 0
Eradicator
Sniper 0
Sniper
Attack Marksman
Range
4
Space Opera
Mana
0/44
Passive: Jhin has a fixed attack speed of 0.9/0.9/1.4 and converts every 1% of bonus Attack Speed into 0.75 bonus Attack Damage.
Active: Summon 4 spectral hands that fire alongside Jhin for the next 4 attacks. Each hand deals 42/63/688 (Attack damage) physical damage per shot. The final shots deal 244% more damage and pierce through the most enemies in a line, dealing 44% reduced damage per target hit.

Attacks Per Second: 0.9
[0.9/0.9/1.4]
Damage: Ability power
[4/6/44]
Damage: 63 = 57 (Attack damage) + 6 (Ability power)
[38/57/644]
Morgana
5gold
Morgana
Dark Lady 0
Dark Lady
Magic Fighter
Range
2
Dark Form
Mana
20/60
Passive: Heal for 20% of Ability damage.
Active: Transform into Dark Form for 5 seconds, gaining 250/300/4000 (Ability power) Shield for the duration. While in Dark Form, tether the 3 nearest enemies, dealing 55/85/1500 (Ability power) magic damage per second to each one.
At the end of the transfomation, deal 270/405/4000 (Ability power) magic damage to all tethered enemies.

Shield: 300 (Ability power)
[250/300/4000]
Damage Per Second: 85 (Ability power)
[55/85/1500]
Delayed Damage: 405 (Ability power)
[270/405/4000]
Shen
5gold
Shen
Bulwark 0
Bulwark
Bastion 0
Bastion
Magic Fighter
Range
1
Reality Tear
Mana
10/70
Passive: On cast, attacks gain 40/60/777 (Ability power) stacking bonus magic damage. Starting from the third cast, gain true damage instead.
Active: Gain 321/473/3767 (HealthAbility power) Shield for 3 seconds, then slice open a rift on the largest group of champions dealing the Passive's bonus damage to all enemies within. Enemies have their Attack Speed slowed by 50/50/999% while allies within gain 80/80/999% Attack Speed, both rapidly decaying over 3 seconds.

Bonus Damage: 60 (Ability power)
[40/60/777]
Shield: 473 = 8% Health + 300 Ability power
[225/300/3456]
Sona
5gold
Sona
Commander 0
Commander
Psionic 0
Psionic
Shepherd 0
Shepherd
Magic Caster
Range
4
Psionic Crush
Mana
0/25
Hurl a chunk of magnetic debris at the nearest target without one, dealing 240/360/999 (Ability power) magic damage and sticking it to them. If an enemy with debris dies, it passes to the nearest enemy without one.
Every 5 casts, instead rip off all debris dealing 120/180/999 (Ability power) magic damage, then crush all the debris onto the target, dealing 620/930/9999 (Ability power) magic damage and briefly stunning them.

Damage: 360 (Ability power)
[240/360/999]
Rip Damage: 180 (Ability power)
[120/180/999]
Slam Damage: 930 (Ability power)
[620/930/9999]
Vex
5gold
Vex
Doomer 0
Doomer
Magic Marksman
Range
4
Lend Me a Hand, Shadow!
Mana
0/60
Passive: Every time Vex attacks, Shadow strikes a nearby enemy, dealing 30/45/250 (Ability power) magic damage. Whenever an enemy is struck 5 times by Shadow, Shadow strikes them again.
Active: Shadow launches 3 empowered strikes, dealing 140/210/1000 (Ability power) magic damage instead.

Strike Damage: 45 (Ability power)
[30/45/250]
Empowered Strike Damage: 210 (Ability power)
[140/210/1000]
Zed
5gold
Zed
Galaxy Hunter 0
Galaxy Hunter
Attack Fighter
Range
1
Quantum Clone
Mana
50/100
Create a clone behind the target with 50% reduced max Health and 30 increased Mana cost. The clone inherits its creator's items, stats, and current Health, and can cast Quantum Clone.

Traits

Anima 0

Anima

After losing a player combat, gain 15 Tech, plus additional Tech equal to 5 times the length of your loss streak. Additionally, gain 2 Tech per Anima takedown.
Each time Animas get 100 Tech, they prototype new Anima Weapons. You can take them, or save your Tech to get more powerful weapons next time.
(3) Start Researching!
(6) After winning a player combat, gain loot!
BriarJinxAuroraIllaoiFiora
Arbiter 0

Arbiter

Scribe a unique divine law, allowing you to choose an effect to apply to Arbiters when a chosen cause occurs.
(2) Choose a cause and effect for your law
(3) Effects are stronger.
LeonaZoeDianaLeBlanc
Bulwark 0

Bulwark

Summon a placeable relic. At the start of combat, it grants adjacent allies a 12% max Health shield and 12% Attack Speed.
Shen
Commander 0

Commander

(1) Sona gives you a random Command Mod every 2 rounds which allows you to alter the way an ally behaves during combat. Command Mods last 2 player combats even if they are not equipped.
Sona
Dark Lady 0

Dark Lady

Allies take 5% less damage from abilities, increased to 10% while Morgana is in Dark Form.
Morgana
Dark Star 0

Dark Star

(2) Dark Stars create a black hole that consumes enemies at 8% max health.
(4) AND they gain 40% Attack damageAbility power.
(6) AND the strongest Dark Star unit goes supermassive, gaining 85% effectiveness from Dark Star, and creates 2 minor Black Holes.
(9) All Dark Stars are supermassive. At level 10, CONSUME EVERYONE.
Cho'GathLissandraMordekaiserKai'SaKarmaJhin
Divine Duelist 0

Divine Duelist

Your Tactician heals for 15% of player damage dealt from winning.
Fiora always wins a one on one duel.
Fiora
Doomer 0

Doomer

Combat Start: Mark all enemies with Doom.
The first time enemies are damaged each combat, their Doom is consumed, stealing 8% Attack Damage and Ability Power from them and granting it to your strongest Vex.
Vex
Eradicator 0

Eradicator

Enemies have 10% less Armor and Magic Resist.
Jhin
Factory New 0

Factory New

After participating in combat, open an armory to purchase a permanent upgrade for your strongest Graves.
Every 3 upgrades, future upgrades will take an additional round.
Graves
Galaxy Hunter 0

Galaxy Hunter

Zed is obtained from the Invader Zed augment.
While at least one clone is alive, Zed gains 40% bonus Attack Damage.
Zed
Gun Goddess 0

Gun Goddess

When you field Miss Fortune, choose between Conduit Mode, Challenger Mode, and Replicator Mode. Miss Fortune has a unique ability based on her mode and gains the associated trait.
Miss Fortune
Mecha 0

Mecha

Innate: Mecha units can transform into their Ultimate form, upgrading their ability and gaining 60% Health. Transformed Mechas take up two team slots and count twice for the Mecha trait.
(3) Energy Cells: Mechas gain 20% Attack damageAbility power.
(4) Overclocked Cells: Increased to 35% Attack damageAbility power.
(6) Precision Engineering: +1 max team size
Use the Mecha-Former item to toggle the forms of your Mecha units
UrgotAurelion SolThe Mighty Mech
Meeple 0

Meeple

Meeple attract Meeps that empower Meeple abilities in meepy ways. They also gain bonus Health.
(3) 2 Potential, 100 Health
(5) 3 Potential, 400 Health
(7) 4 Potential, 400 Health. Create a Cloning Slot on your bench. Gain gold and a 1-star copy of the champion placed there when cloning completes.
(10) 6 Potential, 500 Health. SUMMON THE FOUR MEEPLORDS!
Cloning time = Champion cost
PoppyVeigarGnarMeepsieFizzCorkiRammusBard
N.O.V.A. 0

N.O.V.A.

(2) 6 seconds into combat, N.O.V.A. grant a power surge to allies based on champions.
(5) Gain a Striker selector. The chosen N.O.V.A. activates their Strike during the power surge.
Aatrox: Ally Damage 30% Shred and Sunders enemies
Caitlyn: Grant allies 20% Attack Speed
Akali: Allies gain Precision
Maokai: Allies heal 12% max Health
Kindred: Shield the strongest Tank for 800
Emblem: Allies deal 10% stacking bonus true damage
AatroxCaitlynAkaliMaokaiKindred
Party Animal 0

Party Animal

Once per combat, after falling below 45% percent Health, become untargetable and repair 15% max Health per second. Upon reaching full Health, or when no other allies remain, return to combat. If fully healed, for the rest of combat Blitzcrank is in The Groove and Party Crasher's passive fires bolts four times as fast.
Blitzcrank
Primordian 0

Primordian

(2) Dealing damage spawns Swarmlings based on unique Primordian star level.
(3) Spawn 45% more Swarmlings! After each player combat, gain a random 1 or 2-cost champion.
8% of damage taken contributes to damage dealt.
BriarRek'SaiBel'Veth
Oracle 0

Oracle

Every 3 rounds, Tahm Kench grants a reward!
Tahm Kench
Psionic 0

Psionic

Gain Psionic items that can be equipped to any ally.
(2) Gain the 0
(4) Gain the 0, Psionic items gain extra effects on Psionic units
GragasPykeViktorMaster YiSona
Redeemer 0

Redeemer

(1) For each non-unique trait you have active, your team gains 2%/2.5%/4% Attack Speed, and 2/2.5/4 Armor and Magic Resist.
Rhaast
Space Groove 0

Space Groove

(1) Groovians can enter The Groove. While in it, they gain Attack Speed and max Health Regen, increased per Groovian on your team.
(3) All Groovians start combat in The Groove for 3 seconds.
(5) Each second spent in The Groove grants 4% stacking Attack Damage and Ability Power.
(7) Increase these effects by 10%!
(10) Get your Groove on!
NasusTeemoGwenOrnnSamiraNamiBlitzcrank
Stargazer 0

Stargazer

Stargazers chart a different constellation every game.
Stargazers in empowered hexes gain various bonuses, starting at (3) units.
More hexes reveal at each player level.
TalonTwisted FateJaxLuluNunu & WillumpXayah
Stargazer 0

Stargazer

Stargazers chart a different constellation every game. This game: The Huntress.
Combat Start: Mark the highest Health enemies.
Allies in empowered hexes gain 15% Attack Speed. Stargazers in empowered hexes gain more and heal for 10% of their max Health when a marked enemy dies.
(3) 10% Attack speed, 3 marks
(5) 25% Attack speed, 5 marks
(7) 40% Attack speed, 7 marks
More hexes reveal at each player level
TalonTwisted FateJaxLuluNunu & WillumpXayah
Stargazer 0

Stargazer

Stargazers chart a different constellation every game. This game: The Fountain.
Allies in empowered hexes gain 1 Mana Regen. Stargazers in empowered hexes gain more and heal the lowest Health ally with their abilities.
(3) 1 Mana Regen, 12% ability damage heal
(5) 4 Mana Regen, 25% ability damage heal
More hexes reveal at each player level
TalonTwisted FateJaxLuluNunu & WillumpXayah
Stargazer 0

Stargazer

Stargazers chart a different constellation every game. This game: The Medallion.
(3) Allies in empowered hexes gain 12% Damage Amp, which increases by 8% for each 3-star ally.
TalonTwisted FateJaxLuluNunu & WillumpXayah
Stargazer 0

Stargazer

Stargazers chart a different constellation every game. This game: The Mountain
Every 5 player combats, gain a Stargazer Emblem. Stargazers in empowered hexes gain various bonuses.
TalonTwisted FateJaxLuluNunu & WillumpXayah
Stargazer 0

Stargazer

Stargazers chart a different constellation every game. This game: The Serpent.
Allies in empowered hexes gain 6% Durability. Stargazers in empowered hexes gain more and poison enemies, repeating a portion of damage dealt as magic damage over 3 seconds.
(3) 7% Damage Reduction, 30% poison damage
(5) 12% Damage Reduction, 50% poison damage
(7) 17% Damage Reduction, 70% poison damage
More hexes reveal at each player level
TalonTwisted FateJaxLuluNunu & WillumpXayah
Stargazer 0

Stargazer

Stargazers chart a different constellation every game. This game: The Altar.
(3) When ANY champion dies, they are sacrificed to the Altar. Allies in empowered hexes gain 8% Health and 10% Attack
After 60 sacrifices, Stargazers in empowered hexes gain an additional 20% Health and 25% Attack speed
TalonTwisted FateJaxLuluNunu & WillumpXayah
Stargazer 0

Stargazer

Stargazers chart a different constellation every game. This game: The Boar.
Gain gold after winning player combat. Allies in empowered hexes gain 8% Health, Attack Damage, and Ability Power. Stargazers gain more.
TalonTwisted FateJaxLuluNunu & WillumpXayah
Stargazer - The Huntress 0

Stargazer - The Huntress

Stargazers chart a different constellation every game. This game: The Huntress.
Combat Start: Mark the highest Health enemies.
Allies in empowered hexes gain 15% Attack Speed. Stargazers in empowered hexes gain more and heal for 10% of their max Health when a marked enemy dies.
(3) 10% Attack speed, 3 marks
(5) 25% Attack speed, 5 marks
(7) 40% Attack speed, 7 marks
More hexes reveal at each player level
Stargazer - The Fountain 0

Stargazer - The Fountain

Stargazers chart a different constellation every game. This game: The Fountain.
Allies in empowered hexes gain 1 Mana Regen. Stargazers in empowered hexes gain more and heal the lowest Health ally with their abilities.
(3) 1 Mana Regen, 12% ability damage heal
(5) 4 Mana Regen, 25% ability damage heal
More hexes reveal at each player level
Stargazer - The Medallion 0

Stargazer - The Medallion

Stargazers chart a different constellation every game. This game: The Medallion.
(3) Allies in empowered hexes gain 12% Damage Amp, which increases by 8% for each 3-star ally.
Stargazer - The Mountain 0

Stargazer - The Mountain

Stargazers chart a different constellation every game. This game: The Mountain
Every 5 player combats, gain a Stargazer Emblem. Stargazers in empowered hexes gain various bonuses.
Stargazer - The Serpent 0

Stargazer - The Serpent

Stargazers chart a different constellation every game. This game: The Serpent.
Allies in empowered hexes gain 6% Durability. Stargazers in empowered hexes gain more and poison enemies, repeating a portion of damage dealt as magic damage over 3 seconds.
(3) 7% Damage Reduction, 30% poison damage
(5) 12% Damage Reduction, 50% poison damage
(7) 17% Damage Reduction, 70% poison damage
More hexes reveal at each player level
Stargazer - The Altar 0

Stargazer - The Altar

Stargazers chart a different constellation every game. This game: The Altar.
(3) When ANY champion dies, they are sacrificed to the Altar. Allies in empowered hexes gain 8% Health and 10% Attack
After 60 sacrifices, Stargazers in empowered hexes gain an additional 20% Health and 25% Attack speed
Stargazer - The Boar 0

Stargazer - The Boar

Stargazers chart a different constellation every game. This game: The Boar.
Gain gold after winning player combat. Allies in empowered hexes gain 8% Health, Attack Damage, and Ability Power. Stargazers gain more.
Timebreaker 0

Timebreaker

(2) When you lose, gain free rerolls. When you win, store XP in a Temporal Core (scales with stage).
(3) AND Allies gain 18% Attack Speed.
(4) AND Timebreakers gain an additional 50% Attack Speed
EzrealMilioPantheonRiven
Bastion 0

Bastion

Your team gains 15 Armor and Magic Resist.
Bastions gain more, and the value doubles in the first 10 seconds of combat.
(2) 16 ArmorMagic resist
(4) 40 ArmorMagic resist
(6) 60 ArmorMagic resist; Non-Bastions gain an additional 20 ArmorMagic resist.
AatroxPoppyJaxOrnnRammusShen
Brawler 0

Brawler

Your team gains 5% Health. Brawlers gain more.
(2) +20% maximum Health
(4) +40% maximum Health
(6) +60% maximum Health
Cho'GathRek'SaiGragasPantheonMaokaiUrgotTahm Kench
Challenger 0

Challenger

Your team gains 10% Attack Speed. Challengers gain bonus Attack Speed. When their target dies, Challengers dash to a new target and increase their Attack Speed bonus by 50% for 2.5 seconds.
(2) 15% Attack speed
(3) 22% Attack speed
(4) 36% Attack speed
(5) 48% Attack speed
Bel'VethJinxDianaKindred
Conduit 0

Conduit

Innate: Conduits gain 20% additional Mana from all sources.
Your team gains Mana Regen, increased for Conduits.
(2) 1 Mana Regen | 3 Mana Regen
(3) 1 Mana Regen | 5 Mana Regen
(4) 2 Mana Regen | 7 Mana Regen
(5) 3 Mana Regen | 9 Mana Regen
MordekaiserZoeViktorAurelion SolBard
Fateweaver 0

Fateweaver

Innate: Fateweavers have Precision.
(2) Chance effects on abilities are Lucky.
(4) Gain 20% Crit Chance and 20% Crit Damage. Critical strikes are also Lucky.
Precision: Ability damage can critically strike. Additional Precision grants 10% Critical Strike Damage.
Lucky: Check twice and take the better outcome.
CaitlynTwisted FateMilioCorki
Marauder 0

Marauder

Your team gains 5% Omnivamp. Marauders gain more Omnivamp, Attack Damage, and their Omnivamp overhealing is converted into Shield (up to 25% max Health.)
(2) 5% Omnivamp, 20% Attack damage
(4) 7% Omnivamp, 40% Attack damage
(6) 10% Omnivamp, 60% Attack damage.
AkaliBel'VethUrgotMaster YiFiora
Replicator 0

Replicator

Replicator abilities occur a second time at reduced effectiveness.
(2) 22% strength
(4) 45% strength
LissandraVeigarPantheonLuluNami
Rogue 0

Rogue

Rogues gain Attack Damage and Ability Power. The first time they fall below 50% health, they slip into shadows. Enemies targeting them are redirected to a nearby unit, preferring Tanks.
(2) 15% Attack damage Ability power
(3) 30% Attack damage Ability power
(4) 45% Attack damage Ability power
(5) 60% Attack damage Ability power
BriarTalonGwenFizzKai'SaRiven
Shepherd 0

Shepherd

Shepherds summon the Bond of the Stars to aid them in battle.
(3) Summon Bia
(5) Summon Bayin
(7) Bia and Bayin's bond grows deeper
Bia and Bayin's power are increased by the total star level of all Shepherds.
LissandraTeemoMeepsieIllaoiLeBlancSona
Sniper 0

Sniper

Snipers gain Damage Amp, increased against targets farther away.
(2) 18% Damage Amplification; +2% Damage Amplification per hex
(3) 24% Damage Amplification; +3% Damage Amplification per hex
(4) 28% Damage Amplification; +4% Damage Amplification per hex
EzrealGnarSamiraXayahJhin
Vanguard 0

Vanguard

Vanguards gain 5% Durability while Shielded.
Combat start and 50% Health: Gain a max Health Shield for 10 seconds.
(2) 16% max Health
(4) 30% max Health
(6) 40% max Health;
10% Damage Reduction while Shielded
LeonaNasusMordekaiserIllaoiNunu & WillumpBlitzcrank
Voyager 0

Voyager

Combat Start: Your Tanks gain a Shield for 15 seconds. Your other allies gain Damage Amp.
Voyagers gain double.
(2) 175 Shield; 9% Damage Amplification
(3) 250 Shield; 15% Damage Amplification
(4) 350 Shield; 18% Damage Amplification
(5) 500 Shield; 22% Damage Amplification
(6) 700 Shield; 27% Damage Amplification
MeepsiePykeAuroraThe Mighty MechKarma

Items

Emblem

Dark Star Emblem
Dark Star Emblem
+25%
Attack Damage
+25
Ability Power
B.F. Sword
+
Spatula
The holder gains the Dark Star trait.
Timebreaker Emblem
Timebreaker Emblem
+15%
Attack Speed
+300
Health
Recurve Bow
+
Spatula
The holder gains the Timebreaker trait.
Stargazer Emblem
Stargazer Emblem
+25%
Attack Damage
+25
Ability Power
Needlessly Large Rod
+
Spatula
The holder gains the Stargazer trait.
Space Groove Emblem
Space Groove Emblem
+3%
Mana Regen
Tear of the Goddess
+
Spatula
The holder gains the Space Groove trait. On cast, the holder enters The Groove for 3 seconds.
Meeple Emblem
Meeple Emblem
+20
Armor
+20
Magic Resist
+2%
Mana Regen
Chain Vest
+
Spatula
The holder gains the Meeple trait and 1 additional Mana Regen per Potential.
Arbiter Emblem
Arbiter Emblem
+20%
Attack Speed
+20
Armor
+20
Magic Resist
Negatron Cloak
+
Spatula
The holder gains the Arbiter trait.
Primordian Emblem
Primordian Emblem
+450
Health
Giant's Belt
+
Spatula
The holder gains the Primordian trait.
N.O.V.A. Emblem
N.O.V.A. Emblem
+300
Health
+20%
Critical Strike Chance
Sparring Gloves
+
Spatula
The holder gains the N.O.V.A. trait.
<ShowIf.TFT17_DRX_CapstoneActive><scaleLevel enabled=TFT17_DRX_isSelected alternate=TFTGuildInactive>N.O.V.A. Strike: Gain 45% Attack Speed and 40 Armor and Magic Resist. Other allies gain 10% Attack Speed and 20 Armor and Magic Resist.</scaleLevel></ShowIf.TFT17_DRX_CapstoneActive>
Marauder Emblem
Marauder Emblem
+20%
Attack Damage
+10%
Omnivamp
B.F. Sword
+
Frying Pan
The holder gains the Marauder trait and has a 33% chance to drop 1 gold on kill.
Challenger Emblem
Challenger Emblem
+30%
Attack Speed
Frying Pan
+
Recurve Bow
The holder gains the Challenger trait. On takedown, the holder's next 3 attacks each heal for 5% of max health.
Voyager Emblem
Voyager Emblem
+20%
Attack Damage
+20
Ability Power
Frying Pan
+
Needlessly Large Rod
The holder gains the Voyager trait.
Combat Start: Gain and grant adjacent allies bonuses based on the holder's role.
- Tanks: 30 Armor and Magic Resist
- Fighters/Assassins: 18% Omnivamp
- Other Roles: 22% Attack Speed
Shepherd Emblem
Shepherd Emblem
+3%
Mana Regen
Frying Pan
+
Tear of the Goddess
The holder gains the Shepherd trait. On cast, grant 12% of max Mana to the Bond of the Stars.
Bastion Emblem
Bastion Emblem
+30
Armor
+30
Magic Resist
Frying Pan
+
Chain Vest
The holder gains the Bastion trait. After the first 10 seconds of combat, the holder gains 70% Attack Speed.
Vanguard Emblem
Vanguard Emblem
+20
Armor
+20
Magic Resist
+150
Health
Frying Pan
+
Negatron Cloak
The holder gains the Vanguard trait. Gain 4% Ability Power whenever an ally gains a shield.
Brawler Emblem
Brawler Emblem
+250
Health
Frying Pan
+
Giant's Belt
The holder gains the Brawler trait. Attacks deals 3% of the holder's max health as magic damage.
Rogue Emblem
Rogue Emblem
+20%
Critical Strike Chance
+15%
Damage Amp
Frying Pan
+
Sparring Gloves
The holder gains the Rogue trait. At 50% health, gain 40% Omnivamp and immunity to crowd control for 5 seconds.
Anima Emblem
Anima Emblem
+250
Health
The holder gains the Anima trait.
Psionic Emblem
Psionic Emblem
+20%
Attack Damage
+20%
Attack Speed
+20
Ability Power
+300
Health
The holder gains the Psionic trait.
Sniper Emblem
Sniper Emblem
+20%
Attack Speed
The holder gains the Sniper trait and +1 Attack Range.

Psionic

Biomatter Preserver
Biomatter Preserver
+250
Health
Gain 0% max Health and deploy 3 Life Orbs. Every 8 seconds of combat, one drops restoring 18% of the holder's missing Health.
Recommended user: Gragas.
Drone Uplink
Drone Uplink
+25
Ability Power
A drone repeats 25% of damage from the holder's attacks and Abilities to the same targets every 3 seconds.
Recommended users: Sona and Viktor.
Malware Matrix
Malware Matrix
+15%
Attack Damage
+15%
Attack Speed
+10%
Omnivamp
Dealing physical damage to an enemy reduces the target's Armor by 2. (Cooldown 0.75 seconds)
Recommended users: Master Yi and Pyke.
Sympathetic Implant
Sympathetic Implant
+20
Ability Power
+2%
Mana Regen
Every 5 seconds, gain 1 additional Mana Regen.
Recommended users: Sona and Viktor.
Target-Lock Optics
Target-Lock Optics
+15%
Attack Damage
+35%
Attack Speed
The holder's first attack on each enemy deals 150 (Attack damage) additional damage.
Recommended users: Pyke and Master Yi

Sona

Command Mod: Analyze
Command Mod: Analyze
Command a unit to grant you 1 XP every 3 seconds it is alive during player combat.
(Good on backliners)
Command Mod: Brace
Command Mod: Brace
Command a unit to gain a 20% Health shield for 8 seconds at the start of combat.
(Good on tanks)
Command Mod: Disrupt
Command Mod: Disrupt
Command a unit to Stun enemies within 3 hexes for 1 second when it dies.
(Good on tanks)
Command Mod: Doublestrike
Command Mod: Doublestrike
Command a unit to have a 25% chance to attack twice when attacking.
(Good on carries)
Command Mod: Exhaust
Command Mod: Exhaust
Command a unit's attacks to Burn, Wound, and Chill. Gain 8% Attack Speed.
(Good on anyone)
Command Mod: Fabricate
Command Mod: Fabricate
Command a unit to gain a temporary recommended item at the start of combat.
(Good on anyone)
Command Mod: Optimize
Command Mod: Optimize
Command a unit to reduce their Mana cost by 15%.
(Good on anyone with Mana)
Command Mod: Transmute
Command Mod: Transmute
Command a unit to drop 2 gold each time it kills an enemy during player combat.
(Good on carries)

Augments

AFK

AFK
You cannot perform actions for the next 3 rounds. Afterwards, gain 20 gold.
2-1
3-2
4-2

Bonk!

Bonk!
Gain a Nasus. Your strongest Nasus becomes an Attack Fighter with a single target Ability that gets stronger with each kill.
2-1
3-2
4-2

Charge Transfer I

Charge Transfer I
Your team gains 5% Damage Amp. 50% of overkill damage is dealt to the nearest enemy as magic damage.
2-1
3-2
4-2

Climb The Ladder I

Climb The Ladder I
Each time an ally dies, allies that share at least one trait with them gain 3% Ability Power, 3% Attack Damage, 3 Armor, and 3 Magic Resist.
2-1
3-2
4-2

Cognitive Tax

Cognitive Tax
Gain 8 gold and 1 XP.
2-1
3-2
4-2

Cognitive Tax+

Cognitive Tax+
Gain 12 gold and 3 XP.
2-1
3-2
4-2

Electrocharge I

Electrocharge I
Every 4 attacks an ally takes, they deal 30-90 (based on current Stage) magic damage to nearby enemies (1 second cooldown).
2-1
3-2
4-2

Expedition

Expedition
At the start of every round, lose the champion in the rightmost bench slot. After losing 33 gold of champions in this way, gain a powerful reward. Gain a 3-cost champion now. 0
2-1
3-2
4-2

Feeling Lucky

Feeling Lucky
Gain 12 gold, then flip a coin. If heads, gain 4 more gold.
0
2-1
3-2
4-2

Forge a Friend

Forge a Friend
The next 1-cost champion you buy is 3-star. Gain 2 gold.
2-1
3-2
4-2

Group Hug I

Group Hug I
Combat start: Allies grant other adjacent allies 7 Armor and Magic Resist. This effect stacks.
2-1
3-2
4-2

Kick Start

Kick Start
Gain a random 2-star 2-cost champion and 1 gold.
2-1
3-2
4-2

Partial Ascension

Partial Ascension
After 12 seconds of combat, your team gains 20% Damage Amp.
2-1
3-2
4-2

Size Matters

Size Matters
Gain a Giant's Belt. After a champion starts combat with more than 3800 max Health, gain a Warmog's Armor.
2-1
3-2
4-2

Stellar Combo

Stellar Combo
Gain an Aatrox. Your strongest Aatrox becomes an Attack Fighter with an ability that swaps between three different strikes.
2-1
3-2
4-2

Termeepnal Velocity

Termeepnal Velocity
Gain a Poppy. Your strongest Poppy becomes a ranged Attack Caster that flings a high-velocity Meep at her target.
2-1
3-2
4-2

The Tower

The Tower
Gain a giant Training Dummy with increased Health (increases with Stage). Every 4 seconds, it zaps the 3 nearest enemies dealing 5% max Health true damage.
2-1
3-2
4-2

Tiny Titans

Tiny Titans
Increase your current and max player health by 30.
2-1
3-2
4-2

Vampiric Vitality I

Vampiric Vitality I
You heal for 12% of the damage you deal to enemy Tacticians. Your team gains 10% Omnivamp.
2-1
3-2
4-2

Apotheotic Forge

Apotheotic Forge
Choose 1 of 4 Divine Artifacts.
Artifacts are more powerful items with a unique effect.
2-1
3-2
4-2

Backline Blueprint

Backline Blueprint
Gain a 3-cost non-Tank champion and an Emblem that matches their last-listed trait.
2-1
3-2
4-2

Booster Pack

Booster Pack
Gain 10 gold of random champions. (At least one 3-cost guaranteed!)
(Each champion has a small chance of being holographic!)
2-1
3-2
4-2

Booster Pack+

Booster Pack+
Gain 18 gold of random champions. (At least one 4-cost guaranteed!)
(Each champion has a small chance of being holographic!)
2-1
3-2
4-2

Charge Transfer II

Charge Transfer II
Your team gains 8% Damage Amp. 80% of overkill damage is dealt to the nearest enemy as magic damage.
2-1
3-2
4-2

Climb The Ladder II

Climb The Ladder II
Each time an ally dies, allies that share at least one trait with them gain 5% Ability Power, 5% Attack Damage, 5 Armor, and 5 Magic Resist.
2-1
3-2
4-2

Clockwork Accelerator

Clockwork Accelerator
Your team gains 10% Attack Speed every 3 seconds in combat.
2-1
3-2
4-2

Cognitive Overload

Cognitive Overload
Gain 7 gold, 1 2-star 1-cost champion, 1 2-cost champion, 2 3-cost champions, 1 XP, and 1 Shop reroll.
2-1
3-2
4-2

Contract Killer

Contract Killer
Gain a Pyke. Your strongest Pyke becomes an Attack Fighter, generates gold on team takedown, and gains a reset on-kill Ability.
2-1
3-2
4-2

Cosmic Restart

Cosmic Restart
Call upon the Gods to sell all units on your board and bench. Gain 2 random Emblems and 11 free Shop rerolls.
2-1
3-2
4-2

Cybernetic Implants

Cybernetic Implants
Allies holding an item gain 100 Health and 20% Attack Damage. Gain a B.F. Sword.
2-1
3-2
4-2

Cybernetic Uplink

Cybernetic Uplink
Allies holding an item gain 100 Health and 2 Mana Regen. Gain a Tear of the Goddess.
2-1
3-2
4-2

Electrocharge II

Electrocharge II
Every 4 attacks an ally takes, they deal 50-140 (based on current Stage) magic damage to nearby enemies (1 second cooldown).
2-1
3-2
4-2

Frontline Foundation

Frontline Foundation
Gain a 2-star 1-cost Tank champion and an Emblem that matches their last-listed trait.
2-1
3-2
4-2

Group Hug II

Group Hug II
Combat start: Allies grant other adjacent allies 10 Armor and Magic Resist. This effect stacks.
2-1
3-2
4-2

Heat Death

Heat Death
Gain a Mordekaiser. Your strongest Mordkaiser becomes a Magic Fighter with a slowly growing aura that deals damage over time.
2-1
3-2
4-2

Invader Zed

Invader Zed
Gain a Spear of Shojin. On Stage 4-2, gain a Zed. After receiving Zed, he can then appear in your shops.
Zed is a 5-cost Attack Fighter that creates clones of himself.
2-1
3-2
4-2

May the Fours Be With You

May the Fours Be With You
Your 4-cost champions and Jhin gain 204 Health and 14% Attack Speed. Gain a Jhin.
2-1
3-2
4-2

Misfits

Misfits
Your team gains 55 Health for each active Unique trait. Gain a Rhaast and a Miss Fortune.
0
2-1
3-2
4-2

Money Hungry

Money Hungry
Gain 7 gold now, then 7 gold at the start of every stage. Picking up gold makes your Tactician larger.
2-1
3-2
4-2

Reach for the Stars

Reach for the Stars
Gain a Jax. Your strongest Jax becomes a Magic Fighter that deal bonus magic damage on attack and gains stacking Attack Speed on cast.
2-1
3-2
4-2

Second Wind II

Second Wind II
After 10 seconds of combat, your team heals 60% of their missing Health.
2-1
3-2
4-2

Self Destruct

Self Destruct
Gain a Gragas. Your strongest Gragas becomes a Magic Fighter with a massive explosion, but also damages himself.
2-1
3-2
4-2

Side Effects

Side Effects
When an ally is healed, they deal 50% of the healing to their target as magic damage. Every 5 seconds, allies heal for 6% of their max Health.
2-1
3-2
4-2

Sunfire Board

Sunfire Board
Combat Start: Burn all enemies for 15% of their max Health over 15 seconds and reduce healing received by 33%.
2-1
3-2
4-2

The Big Bang

The Big Bang
Gain a Meepsie. Your strongest Meepsie becomes a Magic Fighter that leaps to a nearby hex to deal damage in a large radius.
2-1
3-2
4-2

Two Tanky

Two Tanky
When you field exactly 2 copies of a champion, they both gain 550 Health. When one copy dies, the other gains a 40% max Health Shield for 6 seconds. When you 3-star, gain a 2-star copy.
2-1
3-2
4-2

Vampiric Vitality II

Vampiric Vitality II
You heal for 12% of the damage you deal to enemy Tacticians. Your team gains 18% Omnivamp.
2-1
3-2
4-2

You Have My Bow

You Have My Bow
Gain a Recurve Bow. Your team gains 12% Attack Speed.
2-1
3-2
4-2

An Exalted Adventure

An Exalted Adventure
Gain three 2-cost champions. If you 3-star two of them, gain an orb filled with loot. Gain a Lesser Champion Duplicator at the start of next 2 stages.
2-1
3-2
4-2

At What Cost

At What Cost
Immediately go to level 6 and gain 12 XP. You don't get to choose your future augments.
2-1
3-2
4-2

Baron's Lair

Baron's Lair
Gain a random Tank item. After 8 seconds of combat, your team gains 5% bonus Attack Damage and Ability Power every second for the rest of combat.
TFT Paris Open, 2025
2-1
3-2
4-2

Build a Bud

Build a Bud
Gain a random 3-star 1-cost champion. Gain 8 gold.
2-1
3-2
4-2

Exclusive Customization II

Exclusive Customization II
Gain 2 Lucky Item Chests, a Magnetic Remover, and 10 gold.
Use a Lucky Item Chest on a champion to choose from an armory of recommended items!
2-1
3-2
4-2

Golden Gamble

Golden Gamble
Gain 1 gold and flip a coin. If heads, gain a Radiant Lucky Item Chest. If tails, gain 2 Completed item anvils.
0
2-1
3-2
4-2

Golden Gamble+

Golden Gamble+
Gain 4 gold and flip a coin. If heads, gain a Radiant Lucky Item Chest. If tails, gain 2 Completed item anvils.
0
2-1
3-2
4-2

Golden Gamble++

Golden Gamble++
Gain 12 gold and flip a coin. If heads, gain a Radiant Lucky Item Chest. If tails, gain 2 Completed item anvils.
0
2-1
3-2
4-2

Hedge Fund+

Hedge Fund+
Gain 30 gold. Your max interest is increased to 10.
Interest is extra gold you gain per 10g saved.
2-1
3-2
4-2

New Recruit

New Recruit
Gain +1 max team size and a Champion Duplicator.
2-1
3-2
4-2

Subscription Service

Subscription Service
Now and at the start of each Stage, open a Shop of 4 unique 4-cost champions and gain 6 gold.
2-1
3-2
4-2

Urf's Grab Bag

Urf's Grab Bag
Gain 1 Spatula, 3 random components, and 5 gold.
2-1
3-2
4-2

Wise Spending

Wise Spending
You can no longer buy XP. Every time you spend gold to reroll your Shop, gain 2 XP. Gain 3 gold now.
2-1
3-2
4-2

Tacticians

Chosen of the Wolf Katarina Unbound

Dark Star Mordekaiser Unbound

Chibi Battle Bat Xayah

Chibi Star Guardian Syndra

Prestige Chibi Star Nemesis Morgana

Arenas

Star Nemesis Arena

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