Tools
Datamined changes from current PBE release. Be aware that these changes are tentative and they might be changed or even reverted prior to the live patch.
Datamining only captures numerical changes. It doesn't capture changes to mechanics and bugfixes that may also significantly affect balance.
Due to the nature of how the datamining works it may also includes some of the changes that are already added to the live version in the most recent patch.
Updated: Feb 1 11AM
Live
PBE
Jhin
Jhin
For the next 4 attacks, set Attack Speed to 1, gain infinite range and replace attacks with a cannon shot. Cannon shots deal 150/222/334 (Attack damageAbility power) physical damage. The 4th shot deals 144% more damage.

Damage: 222 = 200 (Attack damage) + 22 (Ability power)
[135/200/300]
For the next 4 attacks, set Attack Speed to 1, gain infinite range and replace attacks with a cannon shot. Cannon shots deal 160/237/359 (Attack damageAbility power) physical damage. The 4th shot deals 144% more damage.

Damage: 237 = 215 (Attack damage) + 22 (Ability power)
[145/215/325]
Sona
Sona
Deal 130/195/300 (Ability power) magic damage to 2 nearby enemies and restore 40/50/80 (Ability power) Health to the lowest Health ally.

Heal: 50 (Ability power)
[40/50/80]
Deal 130/195/300 (Ability power) magic damage to 2 nearby enemies and restore 30/40/65 (Ability power) Health to the lowest Health ally.

Heal: 40 (Ability power)
[30/40/65]
Bard
Bard
Launch 6 Meeps at nearby enemies that deal 120/170/240 (Ability power) magic damage. Add an additional Meep for each 3-star unit on your board

Damage: 170 (Ability power)
[120/170/240]
Launch 6 Meeps at nearby enemies that deal 130/185/255 (Ability power) magic damage. Add an additional Meep for each 3-star unit on your board

Damage: 185 (Ability power)
[130/185/255]
Orianna
Orianna
Send the Ball to target, dealing 220/330/500 (Ability power) magic damage and splitting 120/180/300 (Ability power) magic damage among enemies within a 1 hex circle.
Then grant 80/120/200 (Ability power) Shield to the two lowest Health allies for 3 seconds.

Shield: 120 (Ability power)
[80/120/200]
Send the Ball to target, dealing 220/330/500 (Ability power) magic damage and splitting 120/180/300 (Ability power) magic damage among enemies within a 1 hex circle.
Then grant 60/90/130 (Ability power) Shield to the two lowest Health allies for 3 seconds.

Shield: 90 (Ability power)
[60/90/130]
Tristana
Tristana
Fire a massive cannonball at target, dealing 280/420/635 (Attack damageAbility power) physical damage. If they are within 2 hexes, knock them back 2 hexes and briefly Stun them.

Damage: 420 = 375 (Attack damage) + 45 (Ability power)
[250/375/565]
Fire a massive cannonball at target, dealing 280/420/670 (Attack damageAbility power) physical damage. If they are within 2 hexes, knock them back 2 hexes and briefly Stun them.

Damage: 420 = 375 (Attack damage) + 45 (Ability power)
[250/375/600]
Xin Zhao
Xin Zhao
Strike target 3 times. Each strike deals 65/100/150 (Attack damage) physical damage and restores 95/135/170 (Ability power) Health. The final one Stuns for 1.5 seconds.

Heal: 135 (Ability power)
[95/135/170]
Strike target 3 times. Each strike deals 65/100/150 (Attack damage) physical damage and restores 105/145/200 (Ability power) Health. The final one Stuns for 1.5 seconds.

Heal: 145 (Ability power)
[105/145/200]
Darius
Darius
Restore 315/463/717 (HealthAbility power) Health and spin, dealing 90/135/210 (Attack damage) physical damage to adjacent enemies and applying a stack of Hemorrhage that deals 15/25/40 (Attack damage) physical damage each second for 4 seconds.
If an enemy with Hemorrhage drops below 8% Health, slam on them, instantly killing them. (Each stack increases the execute threshold by 5%)

Hemorrhage Damage: 25 (Attack damage)
[15/25/40]
Restore 315/463/717 (HealthAbility power) Health and spin, dealing 90/135/210 (Attack damage) physical damage to adjacent enemies and applying a stack of Hemorrhage that deals 12/18/30 (Attack damage) physical damage each second for 5 seconds.
If an enemy with Hemorrhage drops below 8% Health, slam on them, instantly killing them. (Each stack increases the execute threshold by 5%)

Hemorrhage Damage: 18 (Attack damage)
[12/18/30]
Draven
Draven
Attack Damage
53/80/119
Attack Damage
58/87/131
Gwen
Gwen
Dash around target and snip 5 (Souls) times, dealing 45/68/105 (Ability power) magic damage to them and 20/30/50 (Ability power) damage to all other enemies in a cone.

Damage: 68 (Ability power)
[45/68/105]
Secondary Damage: 30 (Ability power)
[20/30/50]
Dash around target and snip 5 (Souls) times, dealing 50/75/120 (Ability power) magic damage to them and 25/35/60 (Ability power) damage to all other enemies in a cone.

Damage: 75 (Ability power)
[50/75/120]
Secondary Damage: 35 (Ability power)
[25/35/60]
Jinx
Jinx
Passive: After attacking 18/18/16 times, switch to Fishbones. While equipped, attacks are replaced with 3 rockets that target random enemies and deal 69/106/164 (Attack damage) physical damage.

Damage: 106 = 100 (Attack damage) + 6 (Ability power)
[65/100/155]
Passive: After attacking 18/18/16 times, switch to Fishbones. While equipped, attacks are replaced with 3 rockets that target random enemies and deal 54/81/134 (Attack damage) physical damage.

Damage: 81 = 75 (Attack damage) + 6 (Ability power)
[50/75/125]
Ambessa
Ambessa
Swipe and dash around target, dealing 50/75/350 (Attack damageAbility power) physical damage to enemies in the path. Then slam chains on target, dealing 158/236/1103 (Attack damageAbility power) physical damage in a line. If any enemies are killed, immediately recast this ability, dealing 100% damage.
Swipe and dash around target, dealing 50/75/350 (Attack damageAbility power) physical damage to enemies in the path. Then slam chains on target, dealing 158/236/1103 (Attack damageAbility power) physical damage in a line. If any enemies are killed, immediately recast this ability, dealing 80% damage.
The slam deals 40/40/100% more damage to Tanks.
Fizz
Fizz
Become briefly untargetable, then jump to the farthest enemy within 4 hexes and deal 75/115/450 (Ability power) magic damage to adjacent enemies. For the next 4 attacks, gain 100% Attack Speed and deal 50/75/600 (Ability power) bonus magic damage on hit.
Mana
0 / 20
Become briefly untargetable, then jump to the farthest enemy within 4 hexes, avoiding Tanks and Fighters, and deal 75/115/450 (Ability power) magic damage to adjacent enemies. For the next 4 attacks, gain 100% Attack Speed and deal 50/75/600 (Ability power) bonus magic damage on hit.
Mana
0 / 10
Lissandra
Lissandra
Encase target in ice, Stunning them for 1 second and dealing 275/415/2800 (Ability power) magic damage. All enemies within 2 hexes of them split 415/625/2800 (Ability power) magic damage. If the target dies, shards fly out and split excess damage between the 2 nearest enemies.
Chilled enemies take 12% more damage from this ability.

Damage: 415 (Ability power)
[275/415/2800]
Encase target in ice, Stunning them for 1 second and dealing 315/475/2800 (Ability power) magic damage. All enemies within 2 hexes of them split 415/625/2800 (Ability power) magic damage. If the target dies, shards fly out and split excess damage between the 2 nearest enemies.
Chilled enemies take 12% more damage from this ability.

Damage: 475 (Ability power)
[315/475/2800]
Miss Fortune
Miss Fortune
Passive: Attacks ricochet to the highest current Health enemy, dealing 50/50/100% damage.
Active: Fire waves of bullets that land on the 2/2/6 nearest enemies. The first wave deals 160/245/3070 (Attack damageAbility power) physical damage and the rest deal 104/159/3070 (Attack damageAbility power) physical damage. Every 3rd cast, increase the number of waves by 1.

Damage: 245 = 220 (Attack damage) + 25 (Ability power)
[145/220/3000]
Secondary Wave Damage: 159 = 65% of 245
Passive: Attacks ricochet to the highest current Health enemy, dealing 50/50/100% damage.
Active: Fire waves of bullets that land on the 2/2/6 nearest enemies. The first wave deals 245/370/3070 (Attack damageAbility power) physical damage and the rest deal 98/148/2456 (Attack damageAbility power) physical damage. Every 3rd cast, increase the number of waves by 1.

Damage: 370 = 345 (Attack damage) + 25 (Ability power)
[230/345/3000]
Secondary Wave Damage: 148 = 40% of 370
Rift Herald
Rift Herald
Gain 350/450/2000 max Health and grow larger. Slam in a 2 Hex circle on the target, dealing 166/269/2428 (Ability powerHealth) magic damage to enemies hit. For 4 seconds, gain 25/25/80% (Ability power) Durability + 1% for each enemy targeting this unit.

Max Health
[350/450/2000]
Gain 300/425/2000 max Health and grow larger. Slam in a 2 Hex circle on the target, dealing 166/269/2428 (Ability powerHealth) magic damage to enemies hit. For 4 seconds, gain 25/25/80% (Ability power) Durability + 1% for each enemy targeting this unit.

Max Health
[300/425/2000]
Yunara
Yunara
For the next 4 seconds, gain 75/75/300% (Ability power) Attack Speed, infinite range, and replace attacks with lasers. Lasers deal 80/120/425 (Attack damage) physical damage in a line, reduced by 75/75/30% for each enemy they pass through. When lasers critically strike, they deal 33% bonus true damage.

Attack Speed: 75% (Ability power)
[75/75/300]
For the next 4 seconds, gain 65/65/300% (Ability power) Attack Speed, infinite range, and replace attacks with lasers. Lasers deal 80/120/425 (Attack damage) physical damage in a line, reduced by 75/75/30% for each enemy they pass through. When lasers critically strike, they deal 33% bonus true damage.

Attack Speed: 65% (Ability power)
[65/65/300]
Aatrox
Aatrox
On cast, cycle through one of the following abilities:
Slash in a line, dealing 110/225/2500 (Attack damageAbility power) physical damage to enemies hit and 20% Sundering them for 4 seconds.
Swipe in a cone, dealing 132/270/3000 (Attack damageAbility power) physical damage to enemies hit and knocking them up for 1 second.
Slam on target, dealing 176/360/4000 (Attack damageAbility power) physical damage in a 1 hex circle. Targets below 15% max Health are executed.

Slash Damage: 225 = 200 (Attack damage) + 25 (Ability power)
[95/200/2400]
Swipe Damage: 270 = 120% of 225
Slam Damage: 360 = 160% of 225
Health
900/1620/2916
Mana
0 / 30
On cast, cycle through one of the following abilities:
Slash in a line, dealing 110/210/2500 (Attack damageAbility power) physical damage to enemies hit and 20% Sundering them for 4 seconds.
Swipe in a cone, dealing 132/252/3000 (Attack damageAbility power) physical damage to enemies hit and knocking them up for 1 second.
Slam on target, dealing 176/336/4000 (Attack damageAbility power) physical damage in a 1 hex circle. Targets below 15% max Health are executed.

Slash Damage: 210 = 185 (Attack damage) + 25 (Ability power)
[95/185/2400]
Swipe Damage: 252 = 120% of 210
Slam Damage: 336 = 160% of 210
Health
1000/1800/3240
Mana
0 / 20
Aurelion Sol
Aurelion Sol
Passive: For every 250 ability damage dealt to enemies in player combat, gain Stardust. Stardust makes The Skies Descend more powerful.
Active: Crash a star on target, dealing 480/800/5000 (Ability power) magic damage in a 2 hex radius.
Stardust Upgrades:
25: Create a shockwave that deals 100/150/1000 (Ability power) additional magic damage in a 3 Hex radius.
60: The star crash deals 15% more damage.
140: Shockwave increases to a 4 hex radius.
200: Knock up targets in the star crash for 1.5 seconds.
300: Shockwave increases to 10 radius.
475: The star crash deals 33% bonus true damage.
750: Also call down a meteor storm that deals 500/750/9999 (Ability power) magic damage split between living enemies.
1543: Summon a black hole at the epicenter, instantly killing enemies within.
Mana
25 / 75
Passive: For every 250 ability damage dealt to enemies in player combat, gain Stardust. Stardust makes The Skies Descend more powerful.
Active: Crash a star on target, dealing 480/800/5000 (Ability power) magic damage in a 2 hex radius.
Stardust Upgrades:
25: Create a shockwave that deals 100/150/1000 (Ability power) additional magic damage in a 3 Hex radius.
60: The star crash deals 15% more damage.
140: Shockwave increases to a 4 hex radius.
200: Knock up targets in the star crash for 1.5 seconds.
300: Shockwave increases to 10 radius.
550: The star crash deals 33% bonus true damage.
800: Also call down a meteor storm that deals 500/750/9999 (Ability power) magic damage split between living enemies.
1444: Summon a black hole at the epicenter, instantly killing enemies within.
Mana
0 / 85
Mel
Mel
Passive: While gaining Mana, throw out 2/2/9 radiant orbs that orbit around target. They deal 40/60/90 (Ability power) magic damage in a 1 hex radius and drain 1 Mana from enemies hit each second. After draining 235/235/10 mana, gain a random Radiant Item. 
Active: Detonate orbs on target, causing a 3 hex radius explosion that deals 1000/1500/10000 (Ability power) magic damage to them and 400/600/10000 (Ability power) damage to all other enemies hit.

Orb Damage: 60 (Ability power)
[40/60/90]
Mana
0 / 200
Passive: While gaining Mana, throw out 2/2/9 radiant orbs that orbit around target. They deal 65/100/150 (Ability power) magic damage in a 1 hex radius and drain 1 Mana from enemies hit each second. After draining 235/235/10 mana, gain a random Radiant Item. 
Active: Detonate orbs on target, causing a 3 hex radius explosion that deals 1000/1500/10000 (Ability power) magic damage to them and 400/600/10000 (Ability power) damage to all other enemies hit.

Orb Damage: 100 (Ability power)
[65/100/150]
Mana
30 / 200
Ornn
Ornn
Summon an elemental from behind the farthest enemy. It 20% Chills enemies hit for 3 seconds and deals 100/150/3000 (Ability power) magic damage to them.
When it arrives, headbutt it and redirect it toward another distant enemy, dealing 150/225/4500 (Ability power) magic damage instead.
Summon an elemental from behind the farthest enemy. It 20% Chills enemies hit for 5 seconds and deals 100/150/3000 (Ability power) magic damage to them.
When it arrives, headbutt it and redirect it toward another distant enemy, dealing 150/225/4500 (Ability power) magic damage instead.
Sylas
Sylas
Cast one of three spells:
Cataclysm: Leap on a nearby enemy. Deal 100/180/1000 (Ability power) magic damage to all enemies within 2 hexes and Stun them for 1.5/1.75/30 seconds.
Demacian Justice: Deal 670/1000/99999 (Ability power) magic damage to target. If they are below 15% max Health, execute them.
Final Spark: Gain 400/450/800 (Ability power) Shield for 1.25 seconds. Deal 300/475/1000 (Ability power) magic damage to all enemies in a line.

Cataclysm Damage: 180 (Ability power)
[100/180/1000]
Demacian Justice Damage: 1000 (Ability power)
[670/1000/99999]
Cast one of three spells:
Cataclysm: Leap on a nearby enemy. Deal 120/200/1000 (Ability power) magic damage to all enemies within 2 hexes and Stun them for 1.5/1.75/30 seconds.
Demacian Justice: Deal 700/1050/99999 (Ability power) magic damage to target. If they are below 15% max Health, execute them.
Final Spark: Gain 400/450/800 (Ability power) Shield for 1.25 seconds. Deal 300/475/1000 (Ability power) magic damage to all enemies in a line.

Cataclysm Damage: 200 (Ability power)
[120/200/1000]
Demacian Justice Damage: 1050 (Ability power)
[700/1050/99999]
T-Hex
T-Hex
Passive: Attacks fire a barrage of 4 bullets.
Active: Gain 440/652/67120 (Health) Shield and begin consuming 33 mana per second. Each second while casting, fire a laser that deals 155/265/2150 (Attack damageAbility power) physical damage, reduced by 25% per enemy hit up to 75%. Additionally, launch 20 (Attack speed) missiles split between 4 nearby enemies that each deal 39/66/538 (Attack damageAbility power) physical damage.

Laser Damage: 265 = 250 (Attack damage) + 15 (Ability power)
[145/250/2000]
Missile Damage: 66 = 25% of 265
Passive: Attacks fire a barrage of 4 bullets.
Active: Gain 440/652/67120 (Health) Shield and begin consuming 33 mana per second. Each second while casting, fire a laser that deals 170/280/2150 (Attack damageAbility power) physical damage, reduced by 35% per enemy hit up to 80%. Additionally, launch 20 (Attack speed) missiles split between 4 nearby enemies that each deal 34/56/430 (Attack damageAbility power) physical damage.

Laser Damage: 280 = 265 (Attack damage) + 15 (Ability power)
[160/265/2000]
Missile Damage: 56 = 20% of 280
Blacksmith 0
Blacksmith
After each player combat your strongest Ornn participates in, he makes progress forging an Artifact item.
Each item he is equipped with grants him 250/450/2000 max Health. Artifacts grant 300% more.
Forging Progress: 0/4
After each player combat your strongest Ornn participates in, he makes progress forging an Artifact item.
Each item he is equipped with grants him 350/600/2000 max Health. Artifacts grant 300% more.
Forging Progress: 0/4
Gunslinger 0
Gunslinger
Gunslingers gain Attack Damage. Every 4th attack from Gunslingers deals bonus physical damage.
(2) 20% Attack damage, 100 bonus damage
(4) 35% Attack damage, 200 bonus damage
Gunslingers gain Attack Damage. Every 4th attack from Gunslingers deals bonus physical damage.
(2) 22% Attack damage, 100 bonus damage
(4) 40% Attack damage, 200 bonus damage
HexMech 0
HexMech
Gain a Pilot Hex. Combat Start: the unit within jumps into T-Hex, granting her 80% of their Health and bonus stats based on their role and star level.
Tank: +15/25/40% Omnivamp
Fighter: +15/25/40% Attack Damage
Marksman: +10/18/30% Damage Amp
Caster: +2/4/5 Mana Regen
Assassin: +30/60/100% Crit Chance
On death, the pilot ejects while T-Hex knocks back and Stuns nearby enemies for 1.5 seconds.
Gain a Pilot Hex. Combat Start: the unit within jumps into T-Hex, granting her 80% of their Health and bonus stats based on their role and star level.
Tank: +20/30/40% Omnivamp
Fighter: +20/30/40% Attack Damage
Marksman: +12/20/30% Damage Amp
Caster: +2/4/5 Mana Regen
Assassin: +40/70/100% Crit Chance
On death, the pilot ejects while T-Hex knocks back and Stuns nearby enemies for 1.5 seconds.
Ionia 0
Ionia
Ionians gain Shield, Attack Damage, and Ability Power. Each game, they walk a different path.
0
(3) 0% Health Shield, 0% Attack damageAbility power
(5) 0% Health Shield, 0% Attack damageAbility power
(7) 0% Health Shield, 0% Attack damageAbility power
Ionians gain Shield, Attack Damage, and Ability Power. Each game, they walk a different path.
0
(3) Gain a benefit that changes each game
(5) Gain a benefit that changes each game
(7) Gain a benefit that changes each game
Star Forger 0
Star Forger
Aurelion Sol gains 20/33/100% increased Stardust for each other unique Targonian fielded in combat.
Current Bonus: 0%
Aurelion Sol gains 25/30/100% increased Stardust for each other unique Targonian fielded in combat.
Current Bonus: 0%
World Ender 0
World Ender
Aatrox gains Attack Damage equal to his Omnivamp.
On first death, he becomes briefly untargetable and heals back to full Health over 2 seconds. Afterwards, he reduces his maximum Mana by 20 and gains 20% Durability.
Aatrox gains Attack Damage equal to 150% of his Omnivamp.
On first death, he becomes briefly untargetable and heals back to full Health over 2 seconds. Afterwards, he reduces his maximum Mana by 10 and gains 20% Durability.
Nashor's Tooth
Nashor's Tooth
+10%
Attack Speed
+20
Ability Power
+150
Health
+20%
Critical Strike Chance
+10%
Attack Speed
+18
Ability Power
+150
Health
+20%
Critical Strike Chance
Gargoyle Stoneplate
Gargoyle Stoneplate
+25
Armor
+25
Magic Resist
+100
Health
+30
Armor
+30
Magic Resist
+100
Health
Warmog's Armor
Warmog's Armor
Gain 15% max Health.
Gain 18% max Health.
Radiant Nashor's Tooth
Radiant Nashor's Tooth
+20%
Attack Speed
+40
Ability Power
+300
Health
+40%
Critical Strike Chance
+20%
Attack Speed
+35
Ability Power
+300
Health
+40%
Critical Strike Chance
Radiant Gargoyle Stoneplate
Radiant Gargoyle Stoneplate
+50
Armor
+50
Magic Resist
+300
Health
+60
Armor
+60
Magic Resist
+300
Health
Radiant Warmog's Armor
Radiant Warmog's Armor
Gain 33% max Health.
Gain 36% max Health.
Demacia Emblem
Demacia Emblem
+25
Armor
+25
Magic Resist
+3%
Mana Regen
+15
Armor
+15
Magic Resist
+3%
Mana Regen
Quickstriker Emblem
Quickstriker Emblem
The holder gains the Quickstriker trait. On takedown, dash to the nearest target and heal for 15% maximum Health.
The holder gains the Quickstriker trait. On takedown, dash to the nearest target and heal for 10% maximum Health.
Invoker Emblem
Invoker Emblem
The holder gains the Invoker trait. On cast, gain Ability Power equal to 20% of Mana spent.
The holder gains the Invoker trait. On cast, gain Ability Power equal to 10% of Mana spent.
Juggernaut Emblem
Juggernaut Emblem
+30
Armor
+30
Magic Resist
+25
Armor
+25
Magic Resist
Bruiser Emblem
Bruiser Emblem
+250
Health
+150
Health
Disruptor Emblem
Disruptor Emblem
The holder gains the Disruptor trait. Abilities deal 30% bonus magic damage over 3 seconds.
The holder gains the Disruptor trait. Abilities deal 20% bonus magic damage over 3 seconds.
Hullcrusher
Hullcrusher
+50
Armor
+50
Magic Resist
+60
Armor
+60
Magic Resist
Sniper's Focus
Sniper's Focus
+25%
Attack Damage
+20%
Attack Speed
+25
Ability Power
+20%
Attack Damage
+20%
Attack Speed
+20
Ability Power
+3%
Mana Regen
Mogul's Mail
Mogul's Mail
Grants 1 Armor, 1 Magic Resist, and 5 Health when taking damage, stacking up to 35 times.
At full stacks, grant Gold 1 gold and continue gaining Gold 1 gold every 12 seconds.
[Unique - only 1 per champion]
Grants 1 Armor, 1 Magic Resist, and 5 Health when taking damage, stacking up to 35 times.
At full stacks, grant Gold 1 gold and continue gaining Gold 1 gold every 11 seconds.
[Unique - only 1 per champion]
Aegis of Dawn
Aegis of Dawn
+50
Armor
+200
Health
+50
Armor
+300
Health
Aegis of Dusk
Aegis of Dusk
+70
Magic Resist
+200
Health
+70
Magic Resist
+300
Health
Blast Shield
Blast Shield
All allies gain a 20% max Health Shield.
All allies gain a 18% max Health Shield.
Overclocked Capacitors
Overclocked Capacitors
Grant your team 22% Attack Speed.
Grant your team 25% Attack Speed.
Tuned Oscillator
Tuned Oscillator
Increase your team's Healing and Shielding by 25%.
Increase your team's Healing and Shielding by 28%.
Acceleration Gate
Acceleration Gate
After casting, Piltover units restore 40% of their max Mana over 2 seconds.
After casting, Piltover units restore 35% of their max Mana over 2 seconds.
Gigantification Ray
Gigantification Ray
Piltover units gain 23% max Health and become much larger.
Piltover units gain 28% max Health and become much larger.
Kinetic Barrier
Kinetic Barrier
Piltover units gain 60 Armor and 20 Magic Resist. If they've taken more magic damage than physical, they gain the opposite.
Piltover units gain 65 Armor and 30 Magic Resist. If they've taken more magic damage than physical, they gain the opposite.
3 Threes
3 Threes
Gain 3 random 2-star 3-cost champions and 8 gold.
Gain 3 random 2-star 3-cost champions and 3 gold.
Ascension
Ascension
After 15 seconds of combat, gain 60% Damage Amp.
After 12 seconds of combat, gain 45% Damage Amp.
Chaos Magic
Chaos Magic
Arcanists gain 1 Mana Regen. After every 150 Mana they spend, a magical effect hits the board. Gain a Lulu and a Kog'Maw.
Arcanists gain 1 Mana Regen. After every 150 Mana they spend, a magical effect hits the board. Gain a Neeko and an Ahri.
Commerce Core
Commerce Core
Gain 10 free Shop rerolls now and 4 every round for the rest of the game.
Gain 16 free Shop rerolls now and 2 every round for the rest of the game.
Epic Rolldown
Epic Rolldown
When you reach Level 8, gain 23 Shop rerolls.
Runeterra Reforged Championship, 2023
When you reach Level 8, gain 20 Shop rerolls.
Runeterra Reforged Championship, 2023
Flexible
Flexible
Gain 1 random Emblem. At the start of every Stage, gain a random Emblem. Your team gains 20 Health for each Emblem they are holding.
Gain 1 random Emblem. At the start of every Stage, gain a random Emblem. Your team gains 40 Health for each Emblem they are holding.
Indecision I
Indecision I
In 3 rounds, choose a new augment of the same tier. Gain 8 gold now.
In 3 rounds, choose a new augment of the same tier. Gain 5 gold now.
Indecision II
Indecision II
In 3 rounds, choose a new augment of the same tier. Gain 12 gold now.
In 3 rounds, choose a new augment of the same tier. Gain 8 gold now.
Jeweled Lotus II
Jeweled Lotus II
Your team gains 35% Critical Strike Chance and 10% Critical Strike Damage, and their Abilities can critically strike.
Your team gains 25% Critical Strike Chance and 10% Critical Strike Damage, and their Abilities can critically strike.
Lifting Competition
Lifting Competition
At the start of each round, if the combined Health of all your unique Bruisers is high enough, gain a reward and increase the threshold (up to four times). Gain an Shen and a Sion.
00 / 0
At the start of each round, if the combined Health of all your unique Bruisers is high enough, gain a reward and increase the threshold (up to four times). Gain a Shen and a Sion.
00 / 0
Living Forge
Living Forge
Gain an Artifact anvil now and after every 10 player combats.
Artifacts are more powerful items with a unique effect.
Gain an Artifact anvil now and after every 9 player combats.
Artifacts are more powerful items with a unique effect.
Max Build
Max Build
Gain a Champion Duplicator and 5 free Shop rerolls. On Stage 6-1, gain these again.
Galaxies Championship, 2020
Gain 10 free Shop rerolls. On Stage 4-5 and 6-1, gain a Champion Duplicator.
Galaxies Championship, 2020
ReinFOURcement
ReinFOURcement
The next 4-cost champion you buy with gold is instantly upgraded to 2-star. Gain 12 gold.
The next 4-cost champion you buy with gold is instantly upgraded to 2-star. Gain 5 gold.
Spirit of Redemption
Spirit of Redemption
Gain a Spirit Visage. Every 5 seconds, Spirit Visage heals allies within 1 hex for 10% of their missing Health.
Gain a Spirit Visage. Every 5 seconds, Spirit Visage heals allies within 1 hex for 7.5% of their missing Health.
The World Runes
The World Runes
Gain 2 Emblems from random Region traits. After 4 player combats with 4 Region traits active, gain a powerful reward. (0/4)
Gain 2 Emblems from random Region traits. Gain 2 XP every player combat, increased to 4 XP if 4 or more Region traits are active.
Twin Guardians
Twin Guardians
If you have exactly 2 allies in your first row, grant them 40 Armor and 40 Magic Resist.
If you have exactly 2 allies in your first row, grant them 50 Armor and 50 Magic Resist.
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