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Datamined changes from current PBE release. Be aware that these changes are tentative and they might be changed or even reverted prior to the live patch.
Datamining only captures numerical changes. It doesn't capture changes to mechanics and bugfixes that may also significantly affect balance.
Due to the nature of how the datamining works it may also includes some of the changes that are already added to the live version in the most recent patch.
Updated: Apr 5 8PM
Live
PBE
Infinity Edge
Infinity Edge
Abilities can critically strike.
If the holder's abilities can already critically strike, gain 10% Critical Strike Damage instead.
Gain Precision.
Precision: Ability damage can critically strike. Additional Precision grants 10% Critical Strike Damage.
Nashor's Tooth
Nashor's Tooth
+10%
Attack Speed
+18
Ability Power
+150
Health
+20%
Critical Strike Chance
+10%
Attack Speed
+15
Ability Power
+150
Health
+20%
Critical Strike Chance
Rabadon's Deathcap
Rabadon's Deathcap
+50
Ability Power
+15%
Damage Amp
+55
Ability Power
+15%
Damage Amp
Jeweled Gauntlet
Jeweled Gauntlet
Abilities can critically strike.
If the holder's abilities can already critically strike, gain 10% Critical Strike Damage instead.
Gain Precision.
Precision: Ability damage can critically strike. Additional Precision grants 10% Critical Strike Damage.
Adaptive Helm
Adaptive Helm
Gain an additional 15% Mana from all sources. The holder gains an additional bonus based on their Role:
Tanks and Fighters: Gain 45 Armor and Magic Resistance.
Other Roles: Gain 10% Attack Damage and Ability Power.
Gain an additional 15% Mana from all sources. The holder gains an additional bonus based on their Role:
Tanks and Fighters: Gain 30 Armor and Magic Resistance.
Other Roles: Gain 10% Attack Damage and Ability Power.
Spirit Visage
Spirit Visage
Regenerate 2.5% of missing Health each second.
+300
Health
+10%
DR
+2%
Mana Regen
Regenerate 2% of missing Health each second.
+300
Health
+5%
DR
+2%
Mana Regen
Bramble Vest
Bramble Vest
Gain 9% max health.
Take 5% reduced damage from attacks. When struck by any attack, deal 100 magic damage to all adjacent enemies.
Cooldown: 2 seconds
+65
Armor
Gain 6% max health.
Take 5% reduced damage from attacks. When struck by any attack, deal 100 magic damage to all adjacent enemies.
Cooldown: 2 seconds
+50
Armor
Gargoyle Stoneplate
Gargoyle Stoneplate
+30
Armor
+30
Magic Resist
+100
Health
+25
Armor
+25
Magic Resist
+100
Health
Steadfast Heart
Steadfast Heart
Gain 10% Durability. While above 50% Health, instead gain 18% Durability.
tft10_headliner_default
Gain 5% Durability. While above 50% Health, instead gain 15% Durability.
tft10_headliner_default
Dragon's Claw
Dragon's Claw
Gain 9% max health.
Every 2 seconds, heal 2.5% max Health.
+75
Magic Resist
Gain 6% max health.
Every 2 seconds, heal 2.5% max Health.
+60
Magic Resist
Evenshroud
Evenshroud
30% Sunder enemies within 2 hexes. Gain 25 Armor and Magic Resist for the first 15 seconds of combat.
Sunder: Reduce Armor
30% Sunder enemies within 2 hexes. Gain 15 Armor and Magic Resist for the first 15 seconds of combat.
Sunder: Reduce Armor
Warmog's Armor
Warmog's Armor
Gain 18% max Health.
Gain 15% max Health.
Radiant Infinity Edge
Radiant Infinity Edge
Abilities can critically strike.
If the holder's abilities can already critically strike, gain 10% Critical Strike Damage instead.
Gain Precision.
Precision: Ability damage can critically strike. Additional Precision grants 10% Critical Strike Damage.
Radiant Nashor's Tooth
Radiant Nashor's Tooth
+20%
Attack Speed
+35
Ability Power
+300
Health
+40%
Critical Strike Chance
+20%
Attack Speed
+30
Ability Power
+300
Health
+40%
Critical Strike Chance
Radiant Rabadon's Deathcap
Radiant Rabadon's Deathcap
+100
Ability Power
+50%
Damage Amp
+110
Ability Power
+50%
Damage Amp
Radiant Jeweled Gauntlet
Radiant Jeweled Gauntlet
Abilities can critically strike.
If the holder's abilities can already critically strike, gain 10% Critical Strike Damage instead.
Gain Precision.
Precision: Ability damage can critically strike. Additional Precision grants 10% Critical Strike Damage.
Radiant Adaptive Helm
Radiant Adaptive Helm
Gain an additional 30% Mana from all sources. The wearer gains an additional bonus based on their Role:
Tank/Fighter: Gain 100 Armor and Magic Resistance.
Marksman/Caster: Gain 25% Attack Damage and Ability Power.
Gain an additional 30% Mana from all sources. The wearer gains an additional bonus based on their Role:
Tank/Fighter: Gain 80 Armor and Magic Resistance.
Marksman/Caster: Gain 25% Attack Damage and Ability Power.
Radiant Spirit Visage
Radiant Spirit Visage
Regenerate 5% of missing Health each second.
+700
Health
+20%
DR
+4%
Mana Regen
Regenerate 4% of missing Health each second.
+700
Health
+12%
DR
+4%
Mana Regen
Radiant Bramble Vest
Radiant Bramble Vest
Gain 18% max health.
Take 10% reduced damage from attacks. When struck by any attack, deal 200 magic damage to all adjacent enemies.
Cooldown: 2 seconds
+130
Armor
Gain 12% max health.
Take 10% reduced damage from attacks. When struck by any attack, deal 200 magic damage to all adjacent enemies.
Cooldown: 2 seconds
+100
Armor
Radiant Gargoyle Stoneplate
Radiant Gargoyle Stoneplate
+60
Armor
+60
Magic Resist
+300
Health
+50
Armor
+60
Magic Resist
+300
Health
Radiant Steadfast Heart
Radiant Steadfast Heart
Gain 20% durability. While above 50% Health, instead gain 36% Durability.
tft10_headliner_default
Gain 10% durability. While above 50% Health, instead gain 30% Durability.
tft10_headliner_default
Radiant Dragon's Claw
Radiant Dragon's Claw
+150
Magic Resist
+120
Magic Resist
Radiant Warmog's Armor
Radiant Warmog's Armor
Gain 36% max Health.
Gain 30% max Health.
Eternal Pact
Eternal Pact
Combat start: Form a pact with the highest Health allied champion, if they die, gain 10 Mana regen and 40% Ability Power.
When the ally uses their ability, gain 6 Mana. Every 6 seconds, shield your ally for 150% of the holder's Ability Power.
Combat start: Form a pact with the highest Health allied champion, if they die, gain 10 Mana regen and 40% Ability Power.
When the ally uses their ability, gain 15 Mana. Every 6 seconds, shield your ally for 200% of the holder's Ability Power.
Hellfire Hatchet
Hellfire Hatchet
Attacks deal 2% of the holder's max Health as bonus physical damage. For every 1% missing Health, gain 1% Attack Speed.
Attacks deal 3% of the holder's max Health as bonus physical damage. For every 1% missing Health, gain 1% Attack Speed.
Mogul's Mail
Mogul's Mail
Grants 1 Armor, 1 Magic Resist, and 5 Health when taking damage, stacking up to 35 times.
At full stacks, grant Gold 1 gold and continue gaining Gold 1 gold every 11 seconds.
[Unique - only 1 per champion]
Grants 1 Armor, 1 Magic Resist, and 8 Health when taking damage, stacking up to 35 times.
At full stacks, grant Gold 1 gold and continue gaining Gold 1 gold every 11 seconds.
[Unique - only 1 per champion]
Cappa Juice
Cappa Juice
+25%
Attack Damage
+20%
Attack Speed
+25
Ability Power
+25%
Attack Damage
+25%
Attack Speed
+25
Ability Power
Gambler's Blade
Gambler's Blade
+45%
Attack Speed
+55%
Attack Speed
Blighting Jewel
Blighting Jewel
Dealing magic damage reduces the target's Magic Resist by 2. If their Magic Resist is 0, grant the holder 2 Mana instead.
Ability damage can only trigger on each enemy once every 0.5 seconds.
Dealing magic damage reduces the target's Magic Resist by 4. If their Magic Resist is 0, grant the holder 2 Mana instead.
Ability damage can only trigger on each enemy once every 0.5 seconds.
Aegis of Dawn
Aegis of Dawn
Every 2.5 seconds, steal 5 Armor from enemies within 1-hex and heal 15% of the holder's Armor.
If Aegis of Dusk is also equipped, trigger this item's effect every 1.25 seconds instead.
Healing increases based on Stage.
+50
Armor
+300
Health
Every 2.5 seconds, steal 3 Armor from enemies within 1-hex and heal 15% of the holder's Armor.
If Aegis of Dusk is also equipped, trigger this item's effect every 1.25 seconds instead.
Healing increases based on Stage.
+50
Armor
+400
Health
Aegis of Dusk
Aegis of Dusk
Every 2.5 seconds, steal 5 Magic Resist from enemies within 1 hex and deal 15% of the holder's Magic Resist as magic damage.
If Aegis of Dawn is also equipped, trigger this item's effect every 1.25 seconds instead.
Damage increases based on Stage.
+70
Magic Resist
+300
Health
Every 2.5 seconds, steal 3 Magic Resist from enemies within 1 hex and deal 15% of the holder's Magic Resist as magic damage.
If Aegis of Dawn is also equipped, trigger this item's effect every 1.25 seconds instead.
Damage increases based on Stage.
+70
Magic Resist
+400
Health
Lich Bane
Lich Bane
The holder's first attack after each Ability cast deals 240 / 320 / 450 / 525 / 600 bonus magic damage.
Damage increases based on Stage.
The holder's first attack after each Ability cast deals 250 / 350 / 500 / 600 / 700 bonus magic damage.
Damage increases based on Stage.
Luden's Tempest
Luden's Tempest
+50%
Attack Damage
+50
Ability Power
+55%
Attack Damage
+55
Ability Power
Mittens
Mittens
Shrinks the holder, granting them increased movement speed and immunity to Chill, Burn, and Wound.
Chill: reduce Attack Speed
Burn: Deals a percent of the target's max Health as true damage every second
Wound: Reduces healing received
Shrinks the holder, granting them increased movement speed and immunity to Slow, Burn, and Wound.
Slow: Reduce Attack Speed
Burn: Deal 1% of the target's max Health as true damage every second
Wound: Reduce healing received by 33%
Prowler's Claw
Prowler's Claw
+35%
Attack Damage
+200
Health
+45%
Critical Strike Chance
+35%
Attack Damage
+300
Health
+45%
Critical Strike Chance
Flickerblades
Flickerblades
Attacks grant 5% stacking Attack Speed. Every 5 attacks also grant 2% Attack Damage and 2% Ability Power.
+12%
Attack Speed
+10
Ability Power
Attacks grant 5% stacking Attack Speed. Every 3 attacks also grant 2% Attack Damage and 2% Ability Power.
+20%
Attack Speed
+10
Ability Power
Statikk Shiv
Statikk Shiv
Every 3rd attack deals 30 + 40% of the holder's Ability Power as additional magic damage to 4 enemies.
Every 3rd attack deals 30 + 50% of the holder's Ability Power as additional magic damage to 4 enemies.
Titanic Hydra
Titanic Hydra
Attacks deal 3% of the holder's max Health plus 8% of their Attack Damage as bonus physical damage to the target and adjacent enemies.
Attacks deal 4% of the holder's max Health plus 8% of their Attack Damage as bonus physical damage to the target and adjacent enemies.
Masterwork Upgrade
Masterwork Upgrade
Use on a unit to open an armory containing Radiant versions of that unit's craftable completed items. Upgrade the item you choose to its Radiant equivalent, and unequip it.
Use on a champion to choose a Radiant version of that champion's craftable completed items. Upgrade the item you choose to its Radiant equivalent and unequip it.
Ascension
Ascension
After 12 seconds of combat, gain 35% Damage Amp.
After 12 seconds of combat, your team gains 35% Damage Amp.
Commerce Core
Commerce Core
Gain 16 free Shop rerolls now and 2 every round for the rest of the game.
Gain 16 free Shop rerolls now and 3 every round for the rest of the game.
Component Heist
Component Heist
After 5 player combats, gain 1 of every item component. Gain a random component now.
0 0
After 6 player combats, gain 1 of every item component. Gain a random component now.
0 0
Construct a Companion
Construct a Companion
The next 1-cost champion you buy is 3 star. Gain 2 gold.
The next 1-cost champion you buy is 3-star. Gain 2 gold.
Dummify
Dummify
Lose all champions on your board and bench. Gain a Training Dummy with 80% of their combined health. The dummy gains 1500 Health per stage. Gain a non-Tank 2-star 2-cost champion.
Lose all champions on your board and bench. Gain a Training Dummy with 60% of their combined Health. The Training Dummy gains 1250 Health per stage. Gain a non-Tank 2-star 2-cost champion.
Exclusive Customization
Exclusive Customization
Gain a Lucky Item Chest and a Magnetic Remover and 10 gold.
Use a Lucky Item Chest on a champion to choose from an armory of recommended items!
Gain a Lucky Item Chest, a Magnetic Remover, and 10 gold.
Use a Lucky Item Chest on a champion to choose from an armory of recommended items!
Glass Cannon I
Glass Cannon I
Allies that start combat in the back row begin combat at 80% Health but gain 17% Damage Amp.
Allies that start combat in the back row begin combat at 80% Health but gain 16% Damage Amp.
Glass Cannon II
Glass Cannon II
Allies that start combat in the back row begin combat at 80% Health but gain 30% Damage Amp.
Allies that start combat in the back row begin combat at 80% Health but gain 25% Damage Amp.
Golemify
Golemify
Lose all champions on your board and bench. Gain a Golem with 60% of their combined Health and 50% of their combined Attack Damage. The Golem gains 1200 Health per stage. Gain a non-Tank 2-star 2-cost champion.
Lose all champions on your board and bench. Gain a Golem with 60% of their combined Health and 33% of their combined Attack Damage. The Golem gains 1200 Health per stage. Gain a non-Tank 2-star 2-cost champion.
Infinity Protection
Infinity Protection
Gain 4 gold now. On Stage 3-7, gain an Infinity Force. Infinity Force gives allies in the same row a 15% Health shield.
Monsters Attack Championship, 2023
Gain 3 gold now. On Stage 3-7, gain an Infinity Force. Infinity Force gives allies in the same row a 12% Health shield.
Monsters Attack Championship, 2023
Jeweled Lotus I
Jeweled Lotus I
Your team gains 20% Critical Strike Chance, and their Abilities can critically strike.
Your team gains 20% Critical Strike Chance and Precision.
Precision: Ability damage can critically strike. Additional Precision grants 10% Critical Strike Damage.
Jeweled Lotus II
Jeweled Lotus II
Your team gains 25% Critical Strike Chance and 10% Critical Strike Damage, and their Abilities can critically strike.
Your team gains 25% Critical Strike Chance, 10% Critical Strike Damage, and Precision.
Precision: Ability damage can critically strike. Additional Precision grants 10% Critical Strike Damage.
Just Hit
Just Hit
Gain a Champion Duplicator, 18 Shop rerolls, and 10 gold.
Gain a Champion Duplicator, 18 Shop rerolls, and 3 gold.
Kahunahuna
Kahunahuna
Every 5th attack deals bonus true damage equal to 200% Basic Attack Damage.
Every 5th attack deals bonus true damage equal to 175% Basic Attack Damage.
Little Buddies
Little Buddies
Your 4-cost and 5-cost champions gain 55 Health and 6% Attack Speed for every 1-cost and 2-cost champion on your board.
Your 4-cost and 5-cost champions gain 55 Health and 6% Attack Speed for every 1-cost and 2-cost champion on your board.
0
Lunch Money
Lunch Money
Every 7 damage you deal to enemy tacticians gives you 2 gold.
Total Payouts: 0 Gold
Every 8 damage you deal to enemy tacticians gives you 2 gold.
Total Payouts: 0 Gold
Malicious Monetization
Malicious Monetization
Gain 7 gold. For the next 2 rounds, enemy champions drop 2 gold when killed.
0
Gain 4 gold. For the next 2 rounds, enemy champions drop 2 gold when killed.
0
One Two Three
One Twos Three
Gain 1 1-cost champion, 2 2-cost champions, and 1 3-cost champion.
Gain 1 1-cost champion, 1 2-cost champion, and 1 3-cost champion.
Retribution
Retribution
Gain 2 Hands of Justice. Allies equipped with Hand of Justice can critically strike with their Abilities.
Gain 2 Hands of Justice. Allies equipped with Hand of Justice gain Precision.
Precision: Ability damage can critically strike. Additional Precision grants 10% Critical Strike Damage.
Shimmerscale Essence
Shimmerscale Essence
Gain a Mogul's Mail. In 5 rounds, gain a Gamblers Blade.
These items give gold as well as combat power.
Gain a Mogul's Mail. In 6 rounds, gain a Gamblers Blade.
These items give gold as well as combat power.
Slammin'
Slammin'
Gain 1 random component(s). After each player combat, if there are no items on your bench (other than consumables), gain 2 XP.
Gain 3 gold. After each player combat, if there are no items on your bench (other than consumables), gain 2 XP.
Slammin'+
Slammin'+
Gain 1 random component(s) and 10 XP now. After each player combat, if there are no items on your bench (other than consumables), gain 2 XP.
Gain 8 gold and 10 XP now. After each player combat, if there are no items on your bench (other than consumables), gain 2 XP.
Soul Awakening
Soul Awakening
Combat start: Your team gains 2% Attack Damage and Ability Power per second for 10 seconds. At max stacks, deal 12% bonus true damage.
Combat start: Your team gains 1.5% Attack Damage and Ability Power per second for 10 seconds. At max stacks, deal 12% bonus true damage.
Sword Overflow
Sword Overflow
Gain 4 B.F. Swords. Your B.F. Swords grant +5% Attack Speed.
Gain 4 B.F. Swords. Your B.F. Swords grant +4% Attack Speed.
Warlord's Honor
Warlord's Honor
Every round, your team gain 6% Attack Damage and Ability Power. Champions start with 1 stack of this effect, and can stack up to 4 times.
Every round, your team gain 5% Attack Damage and Ability Power. Champions start with 1 stack of this effect, and can stack up to 4 times.
We Stick Together
We Stick Together
Gain a random Emblem and a completed item anvil. Allies that share a trait with that Emblem gain 25% Attack Speed. (Emblem Trait: 0)
Into The Arcane Tactician's Crown, 2025
Gain a random Emblem and a completed item anvil. Allies that share a trait with that Emblem gain 25% Attack Speed. 0
Into The Arcane Tactician's Crown, 2025
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