
Jhin

Sona
Launch 6 Meeps at nearby enemies that deal 120/170/240 (
) magic damage. Add an additional Meep for each 3-star unit on your board
Damage: 170 (
) [120/170/240]
Launch 6 Meeps at nearby enemies that deal 130/185/255 (
) magic damage. Add an additional Meep for each 3-star unit on your board
Damage: 185 (
) [130/185/255]
Shield: 120 (
) [80/120/200]
Shield: 90 (
) [60/90/130]

Tristana

Xin Zhao
Hemorrhage Damage: 25 (
) [15/25/40]
Hemorrhage Damage: 18 (
) [12/18/30]

Draven

Jinx

Ambessa
Swipe and dash around target, dealing 50/75/350 (
) physical damage to enemies in the path. Then slam chains on target, dealing 158/236/1103 (
) physical damage in a line. If any enemies are killed, immediately recast this ability, dealing 100% damage. Become briefly untargetable, then jump to the farthest enemy within 4 hexes and deal 75/115/450 (
) magic damage to adjacent enemies. For the next 4 attacks, gain 100% Attack Speed and deal 50/75/600 (
) bonus magic damage on hit. Become briefly untargetable, then jump to the farthest enemy within 4 hexes, avoiding Tanks and Fighters, and deal 75/115/450 (
) magic damage to adjacent enemies. For the next 4 attacks, gain 100% Attack Speed and deal 50/75/600 (
) bonus magic damage on hit. 
Lissandra
Encase target in ice, Stunning them for 1 second and dealing 275/415/2800 (
) magic damage. All enemies within 2 hexes of them split 415/625/2800 (
) magic damage. If the target dies, shards fly out and split excess damage between the 2 nearest enemies.Chilled enemies take 12% more damage from this ability.
Damage: 415 (
) [275/415/2800]
Encase target in ice, Stunning them for 1 second and dealing 315/475/2800 (
) magic damage. All enemies within 2 hexes of them split 415/625/2800 (
) magic damage. If the target dies, shards fly out and split excess damage between the 2 nearest enemies.Chilled enemies take 12% more damage from this ability.
Damage: 475 (
) [315/475/2800]

Miss Fortune
Damage: 245 = 220 (
) + 25 (
) [145/220/3000]
Secondary Wave Damage: 159 = 65% of 245
Damage: 370 = 345 (
) + 25 (
) [230/345/3000]
Secondary Wave Damage: 148 = 40% of 370
Gain 350/450/2000 max Health and grow larger. Slam in a 2 Hex circle on the target, dealing 166/269/2428 (
) magic damage to enemies hit. For 4 seconds, gain 25/25/80% (
) Durability + 1% for each enemy targeting this unit.
Gain 300/425/2000 max Health and grow larger. Slam in a 2 Hex circle on the target, dealing 166/269/2428 (
) magic damage to enemies hit. For 4 seconds, gain 25/25/80% (
) Durability + 1% for each enemy targeting this unit.

Yunara
Slash Damage: 225 = 200 (
) + 25 (
) [95/200/2400]
Swipe Damage: 270 = 120% of 225
Slam Damage: 360 = 160% of 225
Slash Damage: 210 = 185 (
) + 25 (
) [95/185/2400]
Swipe Damage: 252 = 120% of 210
Slam Damage: 336 = 160% of 210
Passive: For every 250 ability damage dealt to enemies in player combat, gain Stardust. Stardust makes The Skies Descend more powerful. Active: Crash a star on target, dealing 480/800/5000 (
) magic damage in a 2 hex radius.Stardust Upgrades:25: Create a shockwave that deals 100/150/1000 (
) additional magic damage in a 3 Hex radius.60: The star crash deals 15% more damage.140: Shockwave increases to a 4 hex radius.200: Knock up targets in the star crash for 1.5 seconds.300: Shockwave increases to 10 radius.475: The star crash deals 33% bonus true damage.750: Also call down a meteor storm that deals 500/750/9999 (
) magic damage split between living enemies.1543: Summon a black hole at the epicenter, instantly killing enemies within. Passive: For every 250 ability damage dealt to enemies in player combat, gain Stardust. Stardust makes The Skies Descend more powerful. Active: Crash a star on target, dealing 480/800/5000 (
) magic damage in a 2 hex radius.Stardust Upgrades:25: Create a shockwave that deals 100/150/1000 (
) additional magic damage in a 3 Hex radius.60: The star crash deals 15% more damage.140: Shockwave increases to a 4 hex radius.200: Knock up targets in the star crash for 1.5 seconds.300: Shockwave increases to 10 radius.550: The star crash deals 33% bonus true damage.800: Also call down a meteor storm that deals 500/750/9999 (
) magic damage split between living enemies.1444: Summon a black hole at the epicenter, instantly killing enemies within.
Orb Damage: 60 (
) [40/60/90]
Orb Damage: 100 (
) [65/100/150]

Ornn
Summon an elemental from behind the farthest enemy. It 20% Chills enemies hit for 3 seconds and deals 100/150/3000 (
) magic damage to them.When it arrives, headbutt it and redirect it toward another distant enemy, dealing 150/225/4500 (
) magic damage instead. Summon an elemental from behind the farthest enemy. It 20% Chills enemies hit for 5 seconds and deals 100/150/3000 (
) magic damage to them.When it arrives, headbutt it and redirect it toward another distant enemy, dealing 150/225/4500 (
) magic damage instead. Cast one of three spells:Cataclysm: Leap on a nearby enemy. Deal 100/180/1000 (
) magic damage to all enemies within 2 hexes and Stun them for 1.5/1.75/30 seconds.Demacian Justice: Deal 670/1000/99999 (
) magic damage to target. If they are below 15% max Health, execute them.Final Spark: Gain 400/450/800 (
) Shield for 1.25 seconds. Deal 300/475/1000 (
) magic damage to all enemies in a line.
Cataclysm Damage: 180 (
) [100/180/1000]
Demacian Justice Damage: 1000 (
) [670/1000/99999]
Cast one of three spells:Cataclysm: Leap on a nearby enemy. Deal 120/200/1000 (
) magic damage to all enemies within 2 hexes and Stun them for 1.5/1.75/30 seconds.Demacian Justice: Deal 700/1050/99999 (
) magic damage to target. If they are below 15% max Health, execute them.Final Spark: Gain 400/450/800 (
) Shield for 1.25 seconds. Deal 300/475/1000 (
) magic damage to all enemies in a line.
Cataclysm Damage: 200 (
) [120/200/1000]
Demacian Justice Damage: 1050 (
) [700/1050/99999]
Laser Damage: 265 = 250 (
) + 15 (
) [145/250/2000]
Missile Damage: 66 = 25% of 265
Laser Damage: 280 = 265 (
) + 15 (
) [160/265/2000]
Missile Damage: 56 = 20% of 280

Blacksmith
After each player combat your strongest Ornn participates in, he makes progress forging an Artifact item.Each item he is equipped with grants him 250/450/2000 max Health. Artifacts grant 300% more.Forging Progress: 0/4 After each player combat your strongest Ornn participates in, he makes progress forging an Artifact item.Each item he is equipped with grants him 350/600/2000 max Health. Artifacts grant 300% more.Forging Progress: 0/4 
Gunslinger
Gunslingers gain Attack Damage. Every 4th attack from Gunslingers deals bonus physical damage.(2) 20%
, 100 bonus damage (4) 35%
, 200 bonus damage Gunslingers gain Attack Damage. Every 4th attack from Gunslingers deals bonus physical damage.(2) 22%
, 100 bonus damage (4) 40%
, 200 bonus damage 
HexMech
Gain a Pilot Hex. Combat Start: the unit within jumps into T-Hex, granting her 80% of their Health and bonus stats based on their role and star level.Tank: +15/25/40% OmnivampFighter: +15/25/40% Attack DamageMarksman: +10/18/30% Damage AmpCaster: +2/4/5 Mana RegenAssassin: +30/60/100% Crit ChanceOn death, the pilot ejects while T-Hex knocks back and Stuns nearby enemies for 1.5 seconds. Gain a Pilot Hex. Combat Start: the unit within jumps into T-Hex, granting her 80% of their Health and bonus stats based on their role and star level.Tank: +20/30/40% OmnivampFighter: +20/30/40% Attack DamageMarksman: +12/20/30% Damage AmpCaster: +2/4/5 Mana RegenAssassin: +40/70/100% Crit ChanceOn death, the pilot ejects while T-Hex knocks back and Stuns nearby enemies for 1.5 seconds. 
Ionia
Ionians gain Shield, Attack Damage, and Ability Power. Each game, they walk a different path. 0 Ionians gain Shield, Attack Damage, and Ability Power. Each game, they walk a different path. 0(3) Gain a benefit that changes each game
(5) Gain a benefit that changes each game
(7) Gain a benefit that changes each game

Star Forger
Aurelion Sol gains 20/33/100% increased Stardust for each other unique Targonian fielded in combat.Current Bonus: 0% Aurelion Sol gains 25/30/100% increased Stardust for each other unique Targonian fielded in combat.Current Bonus: 0% 
World Ender
Aatrox gains Attack Damage equal to his Omnivamp.On first death, he becomes briefly untargetable and heals back to full Health over 2 seconds. Afterwards, he reduces his maximum Mana by 20 and gains 20% Durability. Aatrox gains Attack Damage equal to 150% of his Omnivamp.On first death, he becomes briefly untargetable and heals back to full Health over 2 seconds. Afterwards, he reduces his maximum Mana by 10 and gains 20% Durability. 
Nashor's Tooth
+20%
Critical Strike Chance
+20%
Critical Strike Chance

Gargoyle Stoneplate

Warmog's Armor

Radiant Nashor's Tooth
+40%
Critical Strike Chance
+40%
Critical Strike Chance

Radiant Gargoyle Stoneplate

Radiant Warmog's Armor

Demacia Emblem

Quickstriker Emblem
The holder gains the Quickstriker trait. On takedown, dash to the nearest target and heal for 15% maximum Health.
The holder gains the Quickstriker trait. On takedown, dash to the nearest target and heal for 10% maximum Health.

Invoker Emblem
The holder gains the Invoker trait. On cast, gain Ability Power equal to 20% of Mana spent.
The holder gains the Invoker trait. On cast, gain Ability Power equal to 10% of Mana spent.

Juggernaut Emblem

Bruiser Emblem

Disruptor Emblem
The holder gains the Disruptor trait. Abilities deal 30% bonus magic damage over 3 seconds.
The holder gains the Disruptor trait. Abilities deal 20% bonus magic damage over 3 seconds.

Hullcrusher

Sniper's Focus

Mogul's Mail
Grants 1 Armor, 1 Magic Resist, and 5 Health when taking damage, stacking up to 35 times.At full stacks, grant
1 gold and continue gaining
1 gold every 12 seconds.[Unique - only 1 per champion] Grants 1 Armor, 1 Magic Resist, and 5 Health when taking damage, stacking up to 35 times.At full stacks, grant
1 gold and continue gaining
1 gold every 11 seconds.[Unique - only 1 per champion] 
Aegis of Dawn

Aegis of Dusk

Blast Shield
All allies gain a 20% max Health Shield.
All allies gain a 18% max Health Shield.

Overclocked Capacitors
Grant your team 22% Attack Speed.
Grant your team 25% Attack Speed.

Tuned Oscillator
Increase your team's Healing and Shielding by 25%.
Increase your team's Healing and Shielding by 28%.

Acceleration Gate
After casting, Piltover units restore 40% of their max Mana over 2 seconds.
After casting, Piltover units restore 35% of their max Mana over 2 seconds.

Gigantification Ray
Piltover units gain 23% max Health and become much larger.
Piltover units gain 28% max Health and become much larger.

Kinetic Barrier
Piltover units gain 60 Armor and 20 Magic Resist. If they've taken more magic damage than physical, they gain the opposite.
Piltover units gain 65 Armor and 30 Magic Resist. If they've taken more magic damage than physical, they gain the opposite.

3 Threes
Gain 3 random 2-star 3-cost champions and 8 gold.
Gain 3 random 2-star 3-cost champions and 3 gold.

Ascension
After 15 seconds of combat, gain 60% Damage Amp.
After 12 seconds of combat, gain 45% Damage Amp.

Chaos Magic
Arcanists gain 1 Mana Regen. After every 150 Mana they spend, a magical effect hits the board. Gain a Lulu and a Kog'Maw.
Arcanists gain 1 Mana Regen. After every 150 Mana they spend, a magical effect hits the board. Gain a Neeko and an Ahri.

Commerce Core
Gain 10 free Shop rerolls now and 4 every round for the rest of the game.
Gain 16 free Shop rerolls now and 2 every round for the rest of the game.

Epic Rolldown
When you reach Level 8, gain 23 Shop rerolls.Runeterra Reforged Championship, 2023 When you reach Level 8, gain 20 Shop rerolls.Runeterra Reforged Championship, 2023 
Flexible
Gain 1 random Emblem. At the start of every Stage, gain a random Emblem. Your team gains 20 Health for each Emblem they are holding.
Gain 1 random Emblem. At the start of every Stage, gain a random Emblem. Your team gains 40 Health for each Emblem they are holding.

Indecision I
In 3 rounds, choose a new augment of the same tier. Gain 8 gold now.
In 3 rounds, choose a new augment of the same tier. Gain 5 gold now.

Indecision II
In 3 rounds, choose a new augment of the same tier. Gain 12 gold now.
In 3 rounds, choose a new augment of the same tier. Gain 8 gold now.

Jeweled Lotus II
Your team gains 35% Critical Strike Chance and 10% Critical Strike Damage, and their Abilities can critically strike.
Your team gains 25% Critical Strike Chance and 10% Critical Strike Damage, and their Abilities can critically strike.

Lifting Competition
At the start of each round, if the combined Health of all your unique Bruisers is high enough, gain a reward and increase the threshold (up to four times). Gain an Shen and a Sion.00 / 0 At the start of each round, if the combined Health of all your unique Bruisers is high enough, gain a reward and increase the threshold (up to four times). Gain a Shen and a Sion.00 / 0 
Living Forge
Gain an Artifact anvil now and after every 10 player combats.Artifacts are more powerful items with a unique effect. Gain an Artifact anvil now and after every 9 player combats.Artifacts are more powerful items with a unique effect. 
Max Build
Gain a Champion Duplicator and 5 free Shop rerolls. On Stage 6-1, gain these again.Galaxies Championship, 2020 Gain 10 free Shop rerolls. On Stage 4-5 and 6-1, gain a Champion Duplicator.Galaxies Championship, 2020 
ReinFOURcement
The next 4-cost champion you buy with gold is instantly upgraded to 2-star. Gain 12 gold.
The next 4-cost champion you buy with gold is instantly upgraded to 2-star. Gain 5 gold.

Spirit of Redemption
Gain a Spirit Visage. Every 5 seconds, Spirit Visage heals allies within 1 hex for 10% of their missing Health.
Gain a Spirit Visage. Every 5 seconds, Spirit Visage heals allies within 1 hex for 7.5% of their missing Health.

The World Runes
Gain 2 Emblems from random Region traits. After 4 player combats with 4 Region traits active, gain a powerful reward. (0/4)
Gain 2 Emblems from random Region traits. Gain 2 XP every player combat, increased to 4 XP if 4 or more Region traits are active.

Twin Guardians
If you have exactly 2 allies in your first row, grant them 40 Armor and 40 Magic Resist.
If you have exactly 2 allies in your first row, grant them 50 Armor and 50 Magic Resist.