Set 16 Info
Swain
4gold
Swain
Noxus 0
Noxus
Arcanist 0
Arcanist
Juggernaut 0
Juggernaut

Ability

Nevermove
Passive: Each second, restore 36/52/158 (HealthAbility power) Health and deal 20/30/90 (Ability power) magic damage to enemies within 1 Hex.
Active: Open a demonic eye on the largest group of nearby enemies, dealing 100/150/1800 (Ability power) magic damage and Stunning them for 1.5/1.75/8 seconds.

Heal: 52 = 1.5% Health + 20 (Ability power)
[18/20/100]
Damage: 30 (Ability power)
[20/30/90]
Demonic Eye Damage: 150 (Ability power)
[100/150/1800]
Stun Duration
[1.5/1.75/8]
Magic Tank
Attacks grant 5 Mana.
Gain Mana from taking damage.
More likely to be targeted.
Recommended Items:
Warmog's ArmorGargoyle StoneplateSpirit VisageIonic SparkDragon's ClawBramble VestSunfire CapeProtector's Vow

Stats

Attack Damage
40/60/90
Attack Speed
0.65
Armor
60
Magic Resist
60
Health
1200/2160/3888
Range
1
DPS
26/39/59
Mana
50 / 145

Traits

Noxus 0Noxus

Briar
Slayer 0Juggernaut 0
Sion
Bruiser 0
Darius
Defender 0
Draven
Quickstriker 0
LeBlanc
Invoker 0
Ambessa
Vanquisher 0
Mel
Disruptor 0
After the enemy team has lost 15% of their Health, summon Atakhan, Bringer of Ruin. Each Noxian champion's star level increases his power.
(3) He slashes enemies, dealing magic damage.
(5) Noxians get more powerful the longer he is alive.
(7) He drains the souls of enemies on cast.
(10) After 10 seconds, BRING RUIN.

Arcanist 0Arcanist

Kog'Maw
Void 0Longshot 0
Lulu
Yordle 0
Neeko
Ixtal 0Defender 0
Ahri
Ionia 0
Lux
Demacia 0
Veigar
Yordle 0
Annie
Dark Child 0
Sylas
Chainbreaker 0Defender 0
Tibbers
Your team gains Ability Power, Arcanists gain more.
(2) 18% Ability power, 25% Ability power for Arcanists
(4) 25% Ability power, 40% Ability power for Arcanists
(6) 40% Ability power, 60% Ability power for Arcanists

Juggernaut 0Juggernaut

Blitzcrank
Zaun 0
Briar
Noxus 0Slayer 0
Cho'Gath
Void 0
Poppy
Demacia 0Yordle 0
Nautilus
Bilgewater 0Warden 0
Singed
Zaun 0
Shyvana
Dragonborn 0
Juggernauts gain Durability, increased while above 50% health. When a Juggernaut dies, other Juggernauts heal for 5% of their max Health.
(2) 18% or 25% Damage Reduction
(4) 20% or 30% Damage Reduction
(6) 25% or 33% Damage Reduction
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